idle workers

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idle workers

Post by Nomad on Fri Feb 27, 2009 4:45 pm

Release process:
- 1st March Approx 04:00 server time
- Variable TCP (mean length 24 hours ± 4 hours) added or current TCP extended by the same amount
- Length additionally affected by Admin. Eff.
- All untrained turned into Idle workers (new unit class)
- Unraidable, produce 20 kuwal per turn and untrainable into Untrained Units without cost or loss

The last line confuses me, what does it mean?
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Re: idle workers

Post by Admin on Fri Feb 27, 2009 4:50 pm

Everyone who has untrained units. will have them turned into idle workers (or maybe some other rubbish name Smile)

They are unraidable, produce 20 kuwal per turn (just like uu's) and you can untrain them into UU's for no extra cost or loss for further training.


In short it's the answer to prevent a mass raid fest on some of the inactive, and active, accounts with tons of uu's in the open.
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Re: idle workers

Post by Nomad on Fri Feb 27, 2009 6:36 pm

Admin wrote:Everyone who has untrained units. will have them turned into idle workers (or maybe some other rubbish name Smile)

They are unraidable, produce 20 kuwal per turn (just like uu's) and you can untrain them into UU's for no extra cost or loss for further training.


In short it's the answer to prevent a mass raid fest on some of the inactive, and active, accounts with tons of uu's in the open.

oh, ok.

Well good thinking on your part.


TY
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Hipocracy
hy·poc·ri·sy
Show Spelled[hi-pok-ruh-see]
–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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Re: idle workers

Post by Halaryel on Sun Mar 01, 2009 4:42 am

do you loose 3% when you untrain thoose units?

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Re: idle workers

Post by Lord Pegasus on Sun Mar 01, 2009 11:04 am

read the notice *Unraidable, produce 20 kuwal per turn and untrainable into Untrained Units without cost or loss*

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Re: idle workers

Post by Halaryel on Wed Mar 11, 2009 3:21 pm

Thank you pegasus. (but it was not there when i asked the question =] )

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