Air force/change in construction rates
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Air force/change in construction rates
In Main it is said that the buildings will be attackable. In main you produce 40 buildings per turn. Here in AW2 you produce only 10 per turn, so I must ask if the AF in AW2 will also be able to attack buildings. I wonder what buildings are going to be able to be attacked as well since you have many, many more buildings in AW2.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Air force/change in construction rates
The only buildings which will be able to be destroyed will be those which don't grow in price per building (hangars and embassies can't be destroyed), and also buildings that you build only 1 piece per type can't be destroyed either.
The plan is such to make only buildings from 2nd and 3rd row of construction page destroyable:
Apartments
Training Camps
School
Weapons Factory
explosives Factory
Farms
Mines
Factories
Offices
Laboratories
PS: Once airforce update will come and planes can be built, construction rates will increase.
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After building construction yard level 5 players will be able to build aircraft-facories, munition factories, and military hangars. (Maybe also oil refineries)
to build aircraft players will also have to build research center 3 and research each type of aircraft they want to build.
You will be able to research planes in this order:
Ground-attack Aircraft (can attack other aircraft, and also strike ground targets) Damage: anti-air 50, anti-ground 50
Heavy Bomber (focusing on bombing ground targets) Damage: anti-air 10, anti-ground 100
Air Superiority Fighter (focusing on fighting enemy aircraft, and defending bombers in missions) Damage: anti-air 100, anti-ground 10
Munition factories will allow you to build rockets and bombs, rockets being used against aircraft and bombs against ground targets.
An apartment block costs 10 million to build, so it will cost you 5 million to buy enough bombs to blow up an apartment block.
Bombing an enemy which doesn't defend itself with aircraft will allow you to destroy 2 kuwal for each 1 kuwal you spend.
The cost of an aircraft hasn't been decided yet, but it could be around 100 million kuwal per unit.
If they cost 100 million, then rockets required to destroy the enemy aircraft will be equal to 50 million.
Research center 3 will allow you to research the following air strategies:
Evading strategies (+1% aircraft defense per research)
Anti-Air strategies (+1% anti-air attack per research)
Bombing strategies (+1% anti-ground per research)
PS: If fuel will exist, then the cost of using an aircraft will be 5-10% of its value by spending fuel.
If 10% is used, then a plane send to a battle which destroys 1 enemy plane will spend fuel worth 10 million and rockets worth 40 million (assuming everyone has same technology)
-------------------------------------------
Hitpoints:1000 (10 air superiority fighters required to destroy 1 plane per mission)
Each 100 damage done to air against attacker will stop 1 plane from bombing the ground starting with air superiorty fighters and ending with bombers,
so if you have 100 air superiortity fighters defending and get attacked by 100 bombers,
then you will prevent all bombers from bombing you,
you will destroy 10 bombers (10x) and lose 1 air superiority fighter
If you defended with 100 Ground-attack Aircraft, then 50 bombers would have bombed you
you would destroy 5 bombers, and lose 1 Ground-attack Aircraft
-------------------------------------------
There is also a possibility that aircraft can be used in assaults to increase damage and efficiency of your own troops. Though it hasn't been decided yet.
-------------------------------------------
Any suggestions for improvement?
The plan is such to make only buildings from 2nd and 3rd row of construction page destroyable:
Apartments
Training Camps
School
Weapons Factory
explosives Factory
Farms
Mines
Factories
Offices
Laboratories
PS: Once airforce update will come and planes can be built, construction rates will increase.
-------------------------------------------------
After building construction yard level 5 players will be able to build aircraft-facories, munition factories, and military hangars. (Maybe also oil refineries)
to build aircraft players will also have to build research center 3 and research each type of aircraft they want to build.
You will be able to research planes in this order:
Ground-attack Aircraft (can attack other aircraft, and also strike ground targets) Damage: anti-air 50, anti-ground 50
Heavy Bomber (focusing on bombing ground targets) Damage: anti-air 10, anti-ground 100
Air Superiority Fighter (focusing on fighting enemy aircraft, and defending bombers in missions) Damage: anti-air 100, anti-ground 10
Munition factories will allow you to build rockets and bombs, rockets being used against aircraft and bombs against ground targets.
An apartment block costs 10 million to build, so it will cost you 5 million to buy enough bombs to blow up an apartment block.
Bombing an enemy which doesn't defend itself with aircraft will allow you to destroy 2 kuwal for each 1 kuwal you spend.
The cost of an aircraft hasn't been decided yet, but it could be around 100 million kuwal per unit.
If they cost 100 million, then rockets required to destroy the enemy aircraft will be equal to 50 million.
Research center 3 will allow you to research the following air strategies:
Evading strategies (+1% aircraft defense per research)
Anti-Air strategies (+1% anti-air attack per research)
Bombing strategies (+1% anti-ground per research)
PS: If fuel will exist, then the cost of using an aircraft will be 5-10% of its value by spending fuel.
If 10% is used, then a plane send to a battle which destroys 1 enemy plane will spend fuel worth 10 million and rockets worth 40 million (assuming everyone has same technology)
-------------------------------------------
Hitpoints:1000 (10 air superiority fighters required to destroy 1 plane per mission)
Each 100 damage done to air against attacker will stop 1 plane from bombing the ground starting with air superiorty fighters and ending with bombers,
so if you have 100 air superiortity fighters defending and get attacked by 100 bombers,
then you will prevent all bombers from bombing you,
you will destroy 10 bombers (10x) and lose 1 air superiority fighter
If you defended with 100 Ground-attack Aircraft, then 50 bombers would have bombed you
you would destroy 5 bombers, and lose 1 Ground-attack Aircraft
-------------------------------------------
There is also a possibility that aircraft can be used in assaults to increase damage and efficiency of your own troops. Though it hasn't been decided yet.
-------------------------------------------
Any suggestions for improvement?
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Air force/change in construction rates
one question
why can you build AF after con yard 3, but cant defend from aircraft until con yard 5? There is several months difference in the time it takes to achieve such goals?
why can you build AF after con yard 3, but cant defend from aircraft until con yard 5? There is several months difference in the time it takes to achieve such goals?
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Air force/change in construction rates
Kenzu wrote:After building construction yard level 5 players will be able to build aircraft-factories...
Without aircraft-factories you can't build aircraft.
and aircraft factories come only after construction yard 5
Also to research aircraft, you need research center 3, and to build research center 3, you need construction yard 5
Kenzu- Alliance Leader
- Age : 37
Number of posts : 3034
Registration date : 2008-12-03
Re: Air force/change in construction rates
Kenzu wrote:Kenzu wrote:After building construction yard level 5 players will be able to build aircraft-factories...
Without aircraft-factories you can't build aircraft.
and aircraft factories come only after construction yard 5
Also to research aircraft, you need research center 3, and to build research center 3, you need construction yard 5
yeah, I thought it said con yard three for aircraft, not reasearch building 3 in addition.
My bad.
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Air force/change in construction rates
While I fully understand the concepts here around the construction and research requirements I think that some further consideration needs to be given to the position that this could possibly put new players in at a later date.
I think that it is a little unfair on new players that it will be some time before they are able to build any defense against air attacks.
I'm not sure on how we should approach this but there are a couple of possibilities.
One would be to allow the building of aircraft much earlier and use construction or research upgrades to improve the type of planes that can be built eg. starting with old propeller, through jet aircraft to galactic fighters capable of traveling between planets. Costs of different aircraft would increase.
Another would be to allow the building of Anti Aircraft guns early on that can be upgraded to improve the accuracy and technology in the same way that weapons are upgraded.
Of course it could also be said that 10, 000 Defense Soldiers armed with Pistols may possibly be able to shoot down one plane but I think that's pushing things a bit far.
I think that it is a little unfair on new players that it will be some time before they are able to build any defense against air attacks.
I'm not sure on how we should approach this but there are a couple of possibilities.
One would be to allow the building of aircraft much earlier and use construction or research upgrades to improve the type of planes that can be built eg. starting with old propeller, through jet aircraft to galactic fighters capable of traveling between planets. Costs of different aircraft would increase.
Another would be to allow the building of Anti Aircraft guns early on that can be upgraded to improve the accuracy and technology in the same way that weapons are upgraded.
Of course it could also be said that 10, 000 Defense Soldiers armed with Pistols may possibly be able to shoot down one plane but I think that's pushing things a bit far.
Manleva- Aderan Assassin
- ID : 999
Alliance : TMI
Age : 66
Number of posts : 659
Location : New Zealand
Registration date : 2009-08-17
Re: Air force/change in construction rates
well if AF has the same restriction on losses as strike has, no one with AF will use it very often against someone without it as the attacker automaticly suffers double damage to the defender.
Now as for some type of limitation, perhaps a size limitation, such as saying any account below 100K men is to sparely populated to be efficently struck by air forces therefore rendering AF useless against anyone below said size.
(I would assume the # would be set at a level where an average account could afford to build and manitain a AF, 100K is just an example)
Now as for some type of limitation, perhaps a size limitation, such as saying any account below 100K men is to sparely populated to be efficently struck by air forces therefore rendering AF useless against anyone below said size.
(I would assume the # would be set at a level where an average account could afford to build and manitain a AF, 100K is just an example)
Nomad- Alliance Leader
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Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
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