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Advanced Research Center

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Post by stars Thu May 13, 2010 5:59 pm

What benefits will this give if I researched it under the constructions tab? Just curious

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Post by Admin Thu May 13, 2010 7:39 pm

one idea was to give race specific techs, the other alternative i had thought out was a tech system similar to dune, researching techs and can have a limited amount of them installed at any given time to give you a boost (with certain installation and changing times for swapping techs)
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Post by Kingofshinobis1 Thu May 13, 2010 9:02 pm

I'm hoping these techs won't be so overpowered as on dune though lol.

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Post by Nomad Fri May 14, 2010 2:11 am

so kinna like we talked about doing with PBP once, giving players a "changable/redistobutable" bonus system?
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Post by stars Mon Jun 07, 2010 3:36 pm

so since this is not yet implemented I might as well not bother with upgrades...

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Post by Magnus Tue Jun 08, 2010 2:30 pm

Kingofshinobis1 wrote:I'm hoping these techs won't be so overpowered as on dune though lol.


all with you on that. sunny
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Post by r1maru Tue Jun 08, 2010 3:09 pm

in dune they were very buggy, i could research almost all of them without going through lower levels, directly the high levels, and i did that in less than 1 month after registering

i'd go with the second option only if it is very well planed
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Post by Ne0 Sun Oct 10, 2010 5:37 am

any updates on this yet ?
I mean, has it been implemented yet ?
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Post by J1nx Sun Oct 10, 2010 6:53 am

it isnt a buildable option yet... at least thats how it is on my construction tab
i reckon less time should be spent on making additional forms of the game and more should be spent on finishing the original game... both advanced research and the airforce

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Post by kingkongfan1 Sun Oct 10, 2010 12:48 pm

Agreed
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Post by Nomad Sun Oct 10, 2010 12:53 pm

would be nice to see the next wave of updates roll out since so much relies on them. AF being able to destroy weapon and training facilities and slow/hurt income and all.
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