Training facilities/Weapon factories
+9
Casshern
Mitola
damgood
Halaryel
Zarakai Kenpachi
Nomad
chaos
Nigatsu_Aka
Admin
13 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Re: Training facilities/Weapon factories
but if you do not build facilities won't the old me the old way cheap one and quick aswell
Mitola- Untrained Unit
- Number of posts : 8
Registration date : 2009-01-09
Re: Training facilities/Weapon factories
You have a base 10 facilities/factories (from what i see after building construction yard). i guess this is innate (ie even if you dont have construction yard). To be able to get more facilities/factories i guess you'll require the construction yard level 1.
Halaryel- Aderan Farmer
- Number of posts : 81
Registration date : 2008-08-22
Re: Training facilities/Weapon factories
how about the ability to train supers from normal soldiers at a slightly reduced rate? say 15k for soldier and another 85k for super but only able to train up as mant facilities as you have a turn. So if u have 1 u can only train 1 a turn and if u have 10 u can train 10
Casshern- Aderan Worker
- Number of posts : 123
Registration date : 2009-01-20
Re: Training facilities/Weapon factories
When will this be implemented ??
Some kind of eta pls ...
Some kind of eta pls ...
rflash- Aderan Miner
- Number of posts : 205
Registration date : 2009-01-20
Re: Training facilities/Weapon factories
will code it in the next days, release 15th march as with massable strike and payed protection
Re: Training facilities/Weapon factories
do they train income units too?
im thinking if i have asdmany training facilitys as my up i could automaticly train all my units am i remotly correct?
more so 1 facility for each uu you get per turn
....if so im buying that regardless of cost
send me a message ingame if ya kknow as im not on the forums often
im thinking if i have asdmany training facilitys as my up i could automaticly train all my units am i remotly correct?
more so 1 facility for each uu you get per turn
....if so im buying that regardless of cost
send me a message ingame if ya kknow as im not on the forums often
october 17- Aderan Worker
- ID : 50
Alliance : world republic
Age : 33
Number of posts : 176
Registration date : 2009-01-08
Re: Training facilities/Weapon factories
Admin wrote:will code it in the next days, release 15th march as with massable strike and payed protection
Once this is released will it be a forced issue? meaning anyone who has the construction yard will be forced to use the building? And what of those new accounts or those without the building? will they suffer the higher training costs?
just wondering
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Training facilities/Weapon factories
everyone starts with 10 facilities, so even new accounts can train cheaply
Re: Training facilities/Weapon factories
Admin wrote:everyone starts with 10 facilities, so even new accounts can train cheaply
Cool.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Training facilities/Weapon factories
Could we get a new ETA on this ?
rflash- Aderan Miner
- Number of posts : 205
Registration date : 2009-01-20
Re: Training facilities/Weapon factories
considering the current chaos in my rl
first april weekend, 5 april i think
first april weekend, 5 april i think
Re: Training facilities/Weapon factories
thnkyou for the update and eta
hope everyhting gis ok
take ya time uro,
hope everyhting gis ok
take ya time uro,
chaos- Aderan Miner
- ID : ???
Alliance : Your Guess?
Age : 33
Number of posts : 324
Location : Atlantis, Pegasus Galaxy, Universe
Registration date : 2008-09-04
Re: Training facilities/Weapon factories
Hay buddy it still hasnt been kodedd andd it april wats going on i like the idea lets start this thing booh yeah
PS: i bet your happy to see one person enthusiastic about the idea
PS: i bet your happy to see one person enthusiastic about the idea
god- Mercenary
- Number of posts : 13
Registration date : 2009-03-27
Re: Training facilities/Weapon factories
he said up to fifth of April in last post here
Mitola- Untrained Unit
- Number of posts : 8
Registration date : 2009-01-09
Re: Training facilities/Weapon factories
Training facilities is coded and fully functional (at least on my home computer).
If you put units to training they will "disappear" from the untrained units row but still produce 20 kuwal per turn until they are trained.
Next to each unit class you will see how many units are remaining to be trained (you will see this only in the training page)
Weapons factories will come whenever it's done.
If you put units to training they will "disappear" from the untrained units row but still produce 20 kuwal per turn until they are trained.
Next to each unit class you will see how many units are remaining to be trained (you will see this only in the training page)
Weapons factories will come whenever it's done.
Re: Training facilities/Weapon factories
was wondering
its says one turn to construct the Training Facility but when i build them it takes 2 turns before i can build again. Is that the way its meant to be?
its says one turn to construct the Training Facility but when i build them it takes 2 turns before i can build again. Is that the way its meant to be?
Casshern- Aderan Worker
- Number of posts : 123
Registration date : 2009-01-20
Re: Training facilities/Weapon factories
ok, it's working now, the "isn't coded yet" part probably needs to go when you hover over it......
I can see a number of people quitting because of this if there isn't a huge cost for the destruction since for you to have 100 trained at a time, you have to have 100 buildings... cost for that building is 100,000 Kuwal.... not to mention everything you had to build from 11-100 Now talk about 1000 buildings and you're talking 1million Kuwal... more and you're going higher, but a lot of people below say rank 100 don't have all that ability, they're going to spend all their K on building instead of training to start with? I just don't see it happening... this should still have been beta with all the additions. Weapons factory isn't doing what the training facility is doing right now and you can have instant weapons....... Now for those of us who will be upgrading weapons levels soon, this will mean we're far behind those above us. We'll have to train 10 (or 100 or whatever we've paid instead of buying weapons) where the people above us already bought those weapons.
Sorry, but I see people quitting because of this instead. Not the ones necessarily in the top 100, though even being ranked 52, several above me have far greater weapons and if I have to build 11000 weapons facilities BEFORE I can get those weapons........ well, I certainly won't be in a happy place. Therefore it does give those above us advantages we don't have and makes it more unfair.
I can see a number of people quitting because of this if there isn't a huge cost for the destruction since for you to have 100 trained at a time, you have to have 100 buildings... cost for that building is 100,000 Kuwal.... not to mention everything you had to build from 11-100 Now talk about 1000 buildings and you're talking 1million Kuwal... more and you're going higher, but a lot of people below say rank 100 don't have all that ability, they're going to spend all their K on building instead of training to start with? I just don't see it happening... this should still have been beta with all the additions. Weapons factory isn't doing what the training facility is doing right now and you can have instant weapons....... Now for those of us who will be upgrading weapons levels soon, this will mean we're far behind those above us. We'll have to train 10 (or 100 or whatever we've paid instead of buying weapons) where the people above us already bought those weapons.
Sorry, but I see people quitting because of this instead. Not the ones necessarily in the top 100, though even being ranked 52, several above me have far greater weapons and if I have to build 11000 weapons facilities BEFORE I can get those weapons........ well, I certainly won't be in a happy place. Therefore it does give those above us advantages we don't have and makes it more unfair.
Kismet- Aderan Worker
- Age : 52
Number of posts : 102
Registration date : 2009-04-01
Re: Training facilities/Weapon factories
I don't see a problem with weapons facilities.
First of all when you upgrade to higher levels you won't have the money to change your weapons .... so about 2-300 facilities are enough in order to change let's say 1000-2000 weapons each day.
First of all when you upgrade to higher levels you won't have the money to change your weapons .... so about 2-300 facilities are enough in order to change let's say 1000-2000 weapons each day.
rflash- Aderan Miner
- Number of posts : 205
Registration date : 2009-01-20
Re: Training facilities/Weapon factories
new accounts are screwd you cant get anywere training 10 uu per turn the rivh have no problems but what about the little guy oh wel maby hele quit ad make the game more fun for the rest of you
october 17- Aderan Worker
- ID : 50
Alliance : world republic
Age : 33
Number of posts : 176
Registration date : 2009-01-08
Re: Training facilities/Weapon factories
rflash wrote:I don't see a problem with weapons facilities.
First of all when you upgrade to higher levels you won't have the money to change your weapons .... so about 2-300 facilities are enough in order to change let's say 1000-2000 weapons each day.
And perhaps I've saved so I can...... or do as some do and sell off all the old weapons and you can buy about 1/2 the new. It's just a pain if you can upgrade your weapons tech, but then can't do anything with them.
Kismet- Aderan Worker
- Age : 52
Number of posts : 102
Registration date : 2009-04-01
Re: Training facilities/Weapon factories
That's why it's called a "strategy" game .... you need to think and in this particular situation you need to see how much kuwal you need to get a level and to upgrade the weapons ..... if you just upgrade and you are left with nothing it's your own damn fault.
Beside ..... airstrike is still months away, so people will get to 500-1000 facilities in a few weeks.
New accounts do start with 10 facilities each and it's enough .... plus it's quite easy to get to 50 with the initial money ...... and that's quite enough for a new account.
Beside ..... airstrike is still months away, so people will get to 500-1000 facilities in a few weeks.
New accounts do start with 10 facilities each and it's enough .... plus it's quite easy to get to 50 with the initial money ...... and that's quite enough for a new account.
rflash- Aderan Miner
- Number of posts : 205
Registration date : 2009-01-20
Re: Training facilities/Weapon factories
Ok, not really getting about what the fuss is about.
Starting training and weapons facilities are 20 since like a good while (that's the equivalent of 960 units or weapons built every day).
Now by the time a new player has 960 raw up he can defo afford that 10 mil con yard level 1 in order to get those new facilities to cover his up.
And why would someone need 11k weps factories?
I mean sure, if your armory has 3-4 mil weps then you'll have 10-15k to rebuild your def in a few days, but meh.
Back to my point, starting facilities now allow you to build 960 weps per day, most top people don't even have 10k weps in their whole armory. In 10 days they could rebuild it all if they wouldn't have bought a single facility a new player starts with today.
Plus last time I upgraded my weapons It took me a week to change all the new weapons (agreed I did spend kuwal on other things and didn't focus on weapons first but still, my average purchase was like under 10 weapon per turn). And even then I already had the con yard so i could get more facilities easily. So how are new players disadvantaged at all if they start with 20 facilities now?
Starting training and weapons facilities are 20 since like a good while (that's the equivalent of 960 units or weapons built every day).
Now by the time a new player has 960 raw up he can defo afford that 10 mil con yard level 1 in order to get those new facilities to cover his up.
And why would someone need 11k weps factories?
I mean sure, if your armory has 3-4 mil weps then you'll have 10-15k to rebuild your def in a few days, but meh.
Back to my point, starting facilities now allow you to build 960 weps per day, most top people don't even have 10k weps in their whole armory. In 10 days they could rebuild it all if they wouldn't have bought a single facility a new player starts with today.
Plus last time I upgraded my weapons It took me a week to change all the new weapons (agreed I did spend kuwal on other things and didn't focus on weapons first but still, my average purchase was like under 10 weapon per turn). And even then I already had the con yard so i could get more facilities easily. So how are new players disadvantaged at all if they start with 20 facilities now?
Re: Training facilities/Weapon factories
good point admin
october 17- Aderan Worker
- ID : 50
Alliance : world republic
Age : 33
Number of posts : 176
Registration date : 2009-01-08
Page 2 of 2 • 1, 2
Similar topics
» Weapon factories and Training facilities
» Weapon Factories
» Weapons factories
» Cost of Weapon Factories Not Displayed
» Spy weapon not training.
» Weapon Factories
» Weapons factories
» Cost of Weapon Factories Not Displayed
» Spy weapon not training.
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|