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Planned Reset Server "Changes"

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Planned Reset Server "Changes" Empty Planned Reset Server "Changes"

Post by Admin Sun Jun 27, 2010 9:16 pm

REWORKS:
- Unit production changed from units/day to units/turn. Cost will be adjusted accordingly
- Defense weapons and attack weapons get researched separately. Cost for each individually is dropped to half (in sum you pay the same amount)
- Kyora will be purely covert based, no bonus anymore for assassin power or techs.
- Sabotage and assassination major rework, read post down.

NEW FEATURES:
- Sabotage/Assassination mission limited to 5 seconds between each consecutive mission (spies and assassins count separately)
- Civilian population: These mindless worker drones are not fit for fighting nor as hard labour (cheeky white collar weaklings) Produce 5 kuwal per turn and will get produced with the rate of your UP up to a limit of 10 days worth of your RAW unit production
- Assault missions will steal some of these civilians (3-5%) as the attackers desperately need some slaves to work in their factories
- Stolen civilians will be forced to work as slaves. Some of them will die each day/turn and provide extra income.
- Slaves nor civilians will count toward AE, nor toward total army size.
- Some weapons will get salvaged after the battles (will be maybe race based, not a 100% clear cut idea)
- A small amount of the sabotaged weapons will be brought back as scraps and parts that will be sold for extra kuwal.
- Each race can mobilize increased propaganda efforts and fill their specialized ranks with volunteers if the need arises to do so. If you have less than 10 days worth of UP in your class then you will get extra units for no extra cost (daning attack, miraya defense, kyora spies, hualu random class each turn, 5 days UP only, not controllable by player)
- Attack and Defense Supers can be swapped into the other respective class
- Any offensive strike mission except farm and raid will automatically set relation with target to war
- Neutral or peace cannot be set unless there was no offensive strike mission with the target in the last 3 days
- A one way modifier based on army size and techs with the attacker and defender. If the attacker is more capable (bigger techs/larger army) then defender losses will be reduced to some extent (your guys have little incentive to attack primitive cultures). If the defender has a war relation with the attacker then the modifier will NOT come into effect (see point above about automatic war declaration). Attacks by smaller/less developed players on big players are never affected by this.
- Farm list (like relation lists just one private for the player)
- Alliance upkeep cost

BALANCING:
- Personal bonus for attack: 1% per point (currently 1%)
- Personal bonus for defense: 1.25% per point (currently 1.35%)
- Personal bonus for defense: 1.75% per point (currently 2%)
- Personal bonus for defense: 0.75% per point (currently 0.135%)
- If a bonus is picked by less than 25% of active players then the bonus per point will increase accordingly
- Players are allowed to reassign one point per day (amount does not pile up, it's just 1 per day)
- Assault/Destruction mission down to 10 seconds between each hit

Some more to come, I dont have the full list yet. Colors will show different dates of adding the changes:
Normal: 27 June

Bottom line of the server:
- More random attacks, just for the sake of WE and not be totally resource depleting onto the attacker since you will get some refunds (weapons, slaves, etc.)
- Extra trained unit production with a cap will mean you can afford to "lose" units which would otherwise not have been produced in the first place
- Possibly some funny bonuses you can purchase for saved up military experience, like shorter time intervals between attacks or more civilians stolen per hit for some period of time, or limit on production of extra units increased from 10 days up to 15-20, etc.


Last edited by Admin on Fri Jul 23, 2010 2:15 pm; edited 1 time in total
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Post by Admin Sun Jun 27, 2010 9:17 pm

Covert/Assassination system:
- Sabotage and assassination works with a power less than the defender
- Resulting missions mean you simply kill/destroy less compared to what you could have, had you "beat" their stat
- Realm alert will work as it does, increase their total power, attacker doesn't have to send more but they will in the end kill less stuff if the defender is on realm alert than if they weren't on it
- If you send less, there's a chance that you will fail the mission, i.e. not destroy anything
- If you send less, there's a chance that the target will see who did the mission even if the defender isn't on realm alert
- Being on realm alert will still give the defender a chance to see who did it, even if the mission was a success just like it does in main. Chance is equivalent to loss in income.
- You always lose 5/7.5% units sent, independent of success/fail

Realm Alert changes:
- You can attack on all current alert modes below critical
- Cost to change will be 6 ST if you increase your realm alert up to any level
- Decreasing realm alert to any level will be free
If you're on critical:
  • - Any missions below your current power + realm alert bonus result in immediate fail and a 75% loss rate
  • - You cannot do any strike/covert/assassin missions
  • - 60% income lost and 60% extra power to covert and assassin Action
  • - 60% chance to see the name of the mission initiator even if the mission was a full success


Last edited by Admin on Fri Jul 02, 2010 2:28 pm; edited 1 time in total
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Post by Miglow Mon Jun 28, 2010 8:21 pm

That is a lot to take in. Very impressive! I like a lot of these ideas.

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Post by Kingofshinobis1 Mon Jun 28, 2010 9:37 pm

Does it still start the 1st admin?

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Post by Admin Mon Jun 28, 2010 10:08 pm

let's hope so
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Post by Kenzu Tue Jun 29, 2010 8:01 am

I dont want the reset server to have rules that differ too much from the main server.

I would like to see that realm alert can be changed only once in 24 hours
and would have these effects:

loss of income in % AND loss of unit production in %
+same ammount of % boost in strike, defense, covert, assassin

Low 20%
Medium 40%
High 60%
Critical 80%


critical would lower your income and raw unit production by 80% and increase strike defense spy and assassin by 20%



Some suggestions are good, some are bad.
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Post by Nomad Tue Jun 29, 2010 9:29 am

resetables and non resetables will never be too close, because what works in one kills the other.


I hope the launch goes smothly so you can get back to tieing up loose ends here in main Wink
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Post by Admin Fri Jul 02, 2010 2:32 pm

everything is coded now except the following:
Salvaging weapons after battles
Farm list
Train attack supers into defense supers and vice versa
Reassign 1 stat point per day
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Post by Manleva Sat Jul 03, 2010 1:38 am

It's looking good so far but could we have something done with the page header or background so that we can easily identify which server that we are on
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Post by Nomad Sat Jul 03, 2010 1:52 am

PLEASE!!!!!

and get a link to log in from thats not tied to this game, maybe post it in forums?
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Post by Manleva Sat Jul 03, 2010 2:59 am

Nomad wrote:PLEASE!!!!!

and get a link to log in from thats not tied to this game, maybe post it in forums?

affraid for a minute there I thought you were saying Please not Pink Laughing

Another thought that relates to the forum and not the game. Could we please have a separate set of boards for wars, treaties, etc for the reset server.

I know that I shall be playing a different game here from how I play on the main server and I think it is a good idea that the two be kept separate to avoid confusion.
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Post by Admin Sat Jul 03, 2010 4:07 am

main index page will get reworked to contain a link

btw let me know which sections you'll need in specific.

war section, general section, faq section.
Anything else?
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Post by Kingofshinobis1 Sat Jul 03, 2010 2:20 pm

Admin wrote:REWORKS:
NEW FEATURES:
- Civilian population: These mindless worker drones are not fit for fighting nor as hard labour (cheeky white collar weaklings) Produce 5 kuwal per turn and will get produced with the rate of your UP up to a limit of 10 days worth of your RAW unit production (I like it because it limits raids Razz)

- Some weapons will get salvaged after the battles (will be maybe race based, not a 100% clear cut idea) (is this only after getting sabbed? or does it work for other missions too?)

- Each race can mobilize increased propaganda efforts and fill their specialized ranks with volunteers if the need arises to do so. If you have less than 10 days worth of UP in your class then you will get extra units for no extra cost (daning attack, miraya defense, kyora spies, hualu random class each turn, not controllable by player) (this is a cool new add Smile)

- Attack and Defense Supers can be swapped into the other respective class (I have yet to see this in reset server and am not sure where to find it or even if it has been implemented yet)

- Any offensive strike mission except farm and raid will automatically set relation with target to war (nice add Very Happy)

- A one way modifier based on army size and techs with the attacker and defender. If the attacker is more capable (bigger techs/larger army) then defender losses will be reduced to some extent (your guys have little incentive to attack primitive cultures). If the defender has a war relation with the attacker then the modifier will NOT come into effect (see point above about automatic war declaration). Attacks by smaller/less developed players on big players are never affected by this. (this should be interesting)

- Farm list (like relation lists just one private for the player) (I have been waiting for this lol)

BALANCING:(I like the new bonus system)
- Personal bonus for attack: 1% per point (currently 1%)
- Personal bonus for defense: 1.25% per point (currently 1.35%)
- Personal bonus for defense: 1.75% per point (currently 2%)
- Personal bonus for defense: 0.75% per point (currently 0.135%)
- If a bonus is picked by less than 25% of active players then the bonus per point will increase accordingly
- Players are allowed to reassign one point per day (amount does not pile up, it's just 1 per day)
- Assault/Destruction mission down to 10 seconds between each hit


- Possibly some funny bonuses you can purchase for saved up military experience, like shorter time intervals between attacks or more civilians stolen per hit for some period of time, or limit on production of extra units increased from 10 days up to 15-20, etc. (I wonder what you have in mind)

All of the others that I did not put up there, I didn't feel like anything needed to be said Razz

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Post by Admin Sat Jul 03, 2010 2:23 pm

Admin wrote:everything is coded now except the following:
Salvaging weapons after battles
Farm list
Train attack supers into defense supers and vice versa
Reassign 1 stat point per day
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Post by Paladius Sat Jul 03, 2010 4:31 pm

I have to say that i like the reset server better than the main server because training military units is cheaper, you can steal units during assult missions and make them into slaves, and Attack weapons levels are purchased seperatly from defence weapons levels.

The thing that i don't like is the fact that we have to start over every 3 months. I think people will start losing interest in the game if they put a whole lot of time and effort into building their accounts only to have to do it all over again. Is there any way that you can move the updates from the reset server to the main server?
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Post by Admin Sat Jul 03, 2010 4:43 pm

Paladius wrote:Is there any way that you can move the updates from the reset server to the main server?
whether or not i can do it is not the issue.

It'd take me 30 seconds to move them over. The issue is that, as nomad explained, some things that work in reset server cannot work in normal because in the reset server you get a clean slate every 3 monts.
And yes, the whole point of the reset server is that new and old players start off on equal ground once in a while.
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Post by Nomad Sat Jul 03, 2010 6:25 pm

Admin wrote:main index page will get reworked to contain a link

btw let me know which sections you'll need in specific.

war section, general section, faq section.
Anything else?

need a recruitment section as well
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2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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Post by Kingofshinobis1 Sun Jul 04, 2010 5:47 am

Paladius wrote:I have to say that i like the reset server better than the main server because training military units is cheaper, you can steal units during assult missions and make them into slaves, and Attack weapons levels are purchased seperatly from defence weapons levels.

The thing that i don't like is the fact that we have to start over every 3 months. I think people will start losing interest in the game if they put a whole lot of time and effort into building their accounts only to have to do it all over again. Is there any way that you can move the updates from the reset server to the main server?

Thats why there should be prizes after the first reset to make things more interesting and boost activity.

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Post by Paladius Sun Jul 04, 2010 5:22 pm

Kingofshinobis1 wrote:
Paladius wrote:I have to say that i like the reset server better than the main server because training military units is cheaper, you can steal units during assult missions and make them into slaves, and Attack weapons levels are purchased seperatly from defence weapons levels.

The thing that i don't like is the fact that we have to start over every 3 months. I think people will start losing interest in the game if they put a whole lot of time and effort into building their accounts only to have to do it all over again. Is there any way that you can move the updates from the reset server to the main server?

Thats why there should be prizes after the first reset to make things more interesting and boost activity.
Prizes sound like a good idea to me.
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Post by Paladius Sun Jul 04, 2010 6:01 pm

Im starting to like the reset server alittle better now. I can change my alliance name and make a new forum link on the reset server and the main server is unaffected. It's basically an alternate universe.
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Post by Nomad Sun Jul 04, 2010 6:57 pm

Paladius wrote:Im starting to like the reset server alittle better now. I can change my alliance name and make a new forum link on the reset server and the main server is unaffected. It's basically an alternate universe.

Yes, its just one that experiances a vortexual colapse every 3 months.
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hy·poc·ri·sy
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–noun, plural -sies.

1. a pretense of having a virtuous character, moral or religious beliefs or principles, etc., that one does not really possess.
2. the practice of professing standards, beliefs, etc, contrary to one's real character or actual behavior, esp the pretense of virtue and piety
3. a pretense of having some desirable or publicly approved attitude.

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