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trends with the trade center market rates.

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trends with the trade center market rates. Empty trends with the trade center market rates.

Post by Miglow Thu Jun 17, 2010 6:25 am

So, about the time I joined two months ago the rates in the trade center were:

~180,000,000 kuwal, to ~1,800 uu to 145 AT

Today:

[ 415,505,550 / 401,655,365 ] [ 3,750 / 3,625 ] [ 150 / 145 ]

So, in about two months time rates have essentially doubled. Is this normal? I believe I read one post around here saying the rates go up and down based on the galactic market.

Miglow
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Post by Admin Thu Jun 17, 2010 6:39 am

In the last 10 days (numbers refer to multiples of packages used):
1407 lots of kuwal into market
585 lots of kuwal out of market

171 lots of turns into market
1530 lots of turns out of market

795 lots of units into market
258 lots of units out of market

As you can see you have a lot of units and even more kuwal going into the market and have a shedload of turns going out of it.
As you noticed the rates are normalized against turns as standard value, so instead of receiving less turns for a bit more kuwal you end up with getting the same amount of turns for a ton more kuwal.

I have to admit though I did do something kenzu asked me a long time ago, that is to decrease the total amount of resources on the market in order for it to have the packages fluctuate based on what people actually buy instead of making it an (almost) infinite resource drain, and have it "grow" by people simply using it and pay the difference in package size
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Post by Miglow Thu Jun 17, 2010 7:29 am

That makes sense. The cost of turns will probably continue to inflate for a while.

My first concern* is that the increased prices may make it more difficult for people with brand new accounts, or am I worrying too much?


*
Spoiler:

Miglow
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Post by SovietMan Mon Jun 28, 2010 2:56 am

well it does make unit selling harder. 0.25 would be 1000+ now instead of ~600 but i'm ok with the turns being worth more. what i want is to be enabled to do 0.1 packages, or would that make the game too easy?

SovietMan
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Post by Miglow Mon Jun 28, 2010 8:13 pm

Well, you need more units but you use less market trades. That's better for new players.

It should only take 1-2 weeks for a new player to hit 5000 UP per day. It's possible to do it a few days. Not to mention there's voting (1000+ units right there) and raiding.

So 1000 units really is nothing.

Miglow
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