Upcoming test releases
+13
Hai-Shulud
Nigatsu_Aka
Special Agent 47
Jiro
damgood
seaborgium
Universe
Alex
Vesper
r1maru
Nomad
Kenzu
Admin
17 posters
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Re: Upcoming test releases
dont buy the expensive weapons then, and instead train more units into defendersVesper wrote:Not only will larger accounts get hammered by AE they will also now be hammered even more to protect that income. This is so fricken depressing.
plus dont forget, if your income drops because of upkeep then you will not need such a high def in the first place
About the untraining, noticed it sooner myself but apparently forgot to upload the file. so that's fixed nowJiro wrote:Do the tech bonuses calculate properly with the new release? I trained some attack supers and my stike has not really improved. Military effectiveness states:
Strike 3,609,398,000 200% 0 12% 3,809,423,760
The rest (CA, AA and DA) seem to calculate OK, but I haven't upgraded them yet.
Also, there are two types of miners you can untrain. If you choose the bottum one at 0 cost, you actually untrain idle units . Copy/paste without replace of the name I guess.
Strike action calculates properly with me, there used to be a bug where personal points where not added but that's fixed now. Just have the game recalculate the strike and it should work
Re: Upcoming test releases
Will be moving the new updates saturday sometime during the day.
Estimate: 05:00-08:00 Gametime
Update log should be written within the next few hours after that to collect all made changes for everyone to see
I really feel the new attack system will bring joy to many and make this game a tad bit more enjoyable.
A major issue here being that with farming and massing, I've severly increased the spread of defenses someone with a given strike can farm now on a regular basis.
Tweaking on the turn costs is NOT final and any feedback on changes is welcome.
Covert and assassination missions will get a rework too in the near future.
It will NOT make covert based accounts stronger or weaker compared to other style accounts however I hope to fix a few issues that are present in it.
It'll be neither a huge nor a tiny rework. You'll still be sending your spies/assassins to sabotage/kill and it'll still be your covert vs their covert.
Estimate: 05:00-08:00 Gametime
Update log should be written within the next few hours after that to collect all made changes for everyone to see
I really feel the new attack system will bring joy to many and make this game a tad bit more enjoyable.
A major issue here being that with farming and massing, I've severly increased the spread of defenses someone with a given strike can farm now on a regular basis.
Tweaking on the turn costs is NOT final and any feedback on changes is welcome.
Covert and assassination missions will get a rework too in the near future.
It will NOT make covert based accounts stronger or weaker compared to other style accounts however I hope to fix a few issues that are present in it.
It'll be neither a huge nor a tiny rework. You'll still be sending your spies/assassins to sabotage/kill and it'll still be your covert vs their covert.
Re: Upcoming test releases
*gets his PPT ready*
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Upcoming test releases
Woot! Finally get the new updates onto the main server Thx admin
Kingofshinobis1- Aderan Super Soldier
- ID : 171
Alliance : The_Mercenary
Hire For Massings
Age : 34
Number of posts : 823
Location : United States
Registration date : 2010-01-31
Re: Upcoming test releases
Excellent - i m actually looking forward to these updates.
@ Admin - would it be possible you can create a topic in the "upcoming updates" section which basically brings all 3 topics (the race add on, the farming system and this topic) into a neat clear summary of the upcoming changes - including the tweaks and changes which have happened since announcing this update?
Its it ll be useful for a lot of people who might be a little confused as to what exactly the updates will entail since there isn't a post where all of them are which includes the "finished" set of updates.
@ Admin - would it be possible you can create a topic in the "upcoming updates" section which basically brings all 3 topics (the race add on, the farming system and this topic) into a neat clear summary of the upcoming changes - including the tweaks and changes which have happened since announcing this update?
Its it ll be useful for a lot of people who might be a little confused as to what exactly the updates will entail since there isn't a post where all of them are which includes the "finished" set of updates.
ian- Coalition Officer
- Alliance : You get 3 guesses as to which one
Age : 34
Number of posts : 1180
Registration date : 2009-04-21
Re: Upcoming test releases
ian wrote:@ Admin - would it be possible you can create a topic in the "upcoming updates" section which basically brings all 3 topics (the race add on, the farming system and this topic) into a neat clear summary of the upcoming changes - including the tweaks and changes which have happened since announcing this update?
Its it ll be useful for a lot of people who might be a little confused as to what exactly the updates will entail since there isn't a post where all of them are which includes the "finished" set of updates.
Admin wrote:Update log should be written within the next few hours after that to collect all made changes for everyone to see
Re: Upcoming test releases
lol, fair enough - didn't notice that. My bad.
ian- Coalition Officer
- Alliance : You get 3 guesses as to which one
Age : 34
Number of posts : 1180
Registration date : 2009-04-21
Re: Upcoming test releases
I see the updates are getting implemented ('Updates in progress' being displayed.)
Two quick questions:
1) Estimated time they will be done? (It is 1.30am here, I assume it will not be worth it to stay up as I assume they wont be done within 30min or so.)
2) Will we be given ppt for any length of time after they are done?
-Alex
Two quick questions:
1) Estimated time they will be done? (It is 1.30am here, I assume it will not be worth it to stay up as I assume they wont be done within 30min or so.)
2) Will we be given ppt for any length of time after they are done?
-Alex
Alex- Coalition Officer
- ID : Whaddya wanna know this for huh?
-123
Alliance : None at the moment.
Number of posts : 1026
Location : Australia
Registration date : 2009-10-21
Re: Upcoming test releases
No protection, go to bed, will bank your account.
Want work conditions changed or anything?
Although I did kinda start at 5:00 gametime, and disable game soon afterwards, so people did know when it'll be not accessible
Want work conditions changed or anything?
Although I did kinda start at 5:00 gametime, and disable game soon afterwards, so people did know when it'll be not accessible
Re: Upcoming test releases
Thank you, if it is at either end of the motivation (200/1000 or 1000/1000) then yes please change it to the relevent option (Overtime or relaxed respectively) but otherwise no thanks
Ahh I can now relax enough to go to sleep, and not refresh the Aderan Page every 5 seconds...
EDIT @Admin's Edit: I was not logged into/online Aderan at 05:00 Game time...
-Alex
Ahh I can now relax enough to go to sleep, and not refresh the Aderan Page every 5 seconds...
EDIT @Admin's Edit: I was not logged into/online Aderan at 05:00 Game time...
-Alex
Last edited by Alex on Sat Feb 27, 2010 2:57 pm; edited 1 time in total (Reason for editing : My typing is not so good at 2am...)
Alex- Coalition Officer
- ID : Whaddya wanna know this for huh?
-123
Alliance : None at the moment.
Number of posts : 1026
Location : Australia
Registration date : 2009-10-21
Re: Upcoming test releases
Nor was I but its only 10am here so
seaborgium- 2nd in Command
- Number of posts : 2551
Registration date : 2009-10-06
Re: Upcoming test releases
LOL and my code is "PRY"
must know I really wanna get in there LOL
must know I really wanna get in there LOL
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Upcoming test releases
Ok, most major issues solved successfully.
I'd say ETA in 10 minutes, unless I come with another message in 8
I'd say ETA in 10 minutes, unless I come with another message in 8
Re: Upcoming test releases
TY admin
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Upcoming test releases
still got me logged out
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Upcoming test releases
im in
TY
TY
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Upcoming test releases
Weapon upkeep isnt so bad
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
Re: Upcoming test releases
I apologize for any inconveniences the block, on research before one uses the free race change, causes however it was the best thing me and kenzu came up with on short notice.
Simply didn't want anyone to use up the bonus of their race to advance in techs and then switch to another race right after that.
However considering UP is unaffected, I feel it's perfectly possible for most people to play even a week without needing to increase techs giving them enough time to think about the race they wish to chose.
Simply didn't want anyone to use up the bonus of their race to advance in techs and then switch to another race right after that.
However considering UP is unaffected, I feel it's perfectly possible for most people to play even a week without needing to increase techs giving them enough time to think about the race they wish to chose.
Re: Upcoming test releases
Seems a fine and reasonable solution to me.
Nomad- Alliance Leader
- ID :
Number of posts : 4259
Location : Everywhere and nowhere at all.
Registration date : 2008-12-17
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