Killing miners
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Re: Killing miners
Admin wrote:ok, did another major change to the invasion mission and i think will be moving it onto main server soonish.
Death rates (before change => after change)
Worker 0.1% => 0.45%
Miner 0.25%=> 1.2%
Power needed to kill one worker 30000=> 5000
Power needed to kill one miner 18000 => 3000
ST cost per attack 20=>10
AT cost per attack 15=>10
NEW!
You can only target one unit type with an attack as opposed to always targetting and killing both types, a dropdown box is available to pick a target. If you dont choose any, then miners will be targeted by default
I think you should always let all types be attacked.
Otherwise all players will be tempted to have workers and miners if they have don't focus on farmers.
After the new change, anyone who would have only workers or only miners would simply be an idiot, because it makes sense that you would spread the risk.
I propose:
Death rates (before change => after change)
Worker 0.1% => 0.2%
Miner 0.25%=> 0.5%
and BOTH will get killed in a single hit.

Kenzu- Aderan Super Soldier

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Re: Killing miners
K third option to hit both units:
Workers killed 0.3%
Miners killed 0.75%
attacking both types can kill more units in total than if you simply attack a specific unit
Workers killed 0.3%
Miners killed 0.75%
attacking both types can kill more units in total than if you simply attack a specific unit

Admin- Admin
- Number of posts: 1522
Registration date: 2008-08-18

Re: Killing miners
Example why it makes no sense to attack workers and miners separately:
If I have 100.000 workers:
i produce 6.000.000 kuwal per turn
If I get attacked I will loose: 450 workers in each hit
If I have 75.000 workers and 25.000 miners
I produce 75.000x60 + 25.000x70 = 6.250.000 kuwal per turn
If I get attacked I will loose either 75.000 x 0.0045 = 337
OR 25.000 x 0.012 = 300
In a normal situation if you decide to earn more money, you will have higher risc, but after the new update would be released it will be possible to earn more with less risk. Just as I have showed you.
It will be much harder for new players to understand this concept. Before I simply told them, if you have farmers you have no risk of loosing them. If you have workers you earn more but you have some risk, but if you have miners the income and risk is higher.
Now the new update would require all players who want to have highest income with lowest risk to use a formula 1.2/0.45 = 2.66667
which means that for each 1 miner they have, they would have to train 2.6667 workers to maximise profit and minimise risk.
In other words this game would get more complicated solving nothing, which couldn't be solved by simply increasing the percentage of how many workers AND miners will get killed in each hit.
If I have 100.000 workers:
i produce 6.000.000 kuwal per turn
If I get attacked I will loose: 450 workers in each hit
If I have 75.000 workers and 25.000 miners
I produce 75.000x60 + 25.000x70 = 6.250.000 kuwal per turn
If I get attacked I will loose either 75.000 x 0.0045 = 337
OR 25.000 x 0.012 = 300
In a normal situation if you decide to earn more money, you will have higher risc, but after the new update would be released it will be possible to earn more with less risk. Just as I have showed you.
It will be much harder for new players to understand this concept. Before I simply told them, if you have farmers you have no risk of loosing them. If you have workers you earn more but you have some risk, but if you have miners the income and risk is higher.
Now the new update would require all players who want to have highest income with lowest risk to use a formula 1.2/0.45 = 2.66667
which means that for each 1 miner they have, they would have to train 2.6667 workers to maximise profit and minimise risk.
In other words this game would get more complicated solving nothing, which couldn't be solved by simply increasing the percentage of how many workers AND miners will get killed in each hit.

Kenzu- Aderan Super Soldier

- Number of posts: 823
Age: 22
Location: EU
Registration date: 2008-12-03
Re: Killing miners
HMMMM sounds interesting. Units that are killable sounds fine with me, but lets see it in a different sense than MATH. In History every INCOME unit or back then Farmers where protectetd by the armys around. Only after the Armys where destroyed or almost completly wipped out the income aka farmers where killed. If there is any closeness to real life then there should be protectionist for the income units to come in. Example also taken on castles in respect to the game. When a army attacked a base it was a good amount harder to kill the people inside. Why ? Easy, since they had walls inbetween. If we are goind to implement the up of killing income units then why not get protectors for em. A new unit type that protects just income units. It can and should be a limited amount, for lets say for every 10 income 1 protector. This is just a example and a lot of people would argue that this is stupid, but if the game needs to get a bit more complicated with the calc. then why not put in something like this. Strategically great since you really have to think on what to do with income units.
It is true that this might be a bit stupid for some, but every Person would seriously think on what to do. The Protectors can only be used to defend the income units. So in such only a invasion attack can hurt these units, because they only are needed here. If someone chooses not to have the units the income units get killed faster or as is after the update. If you do have em then the income units die slower. Think that would be a neat aspect to war since you never really know if you have a person with those kind of units. The only way would be to find out with spying and we know this does not really help all the time.
It is true that this might be a bit stupid for some, but every Person would seriously think on what to do. The Protectors can only be used to defend the income units. So in such only a invasion attack can hurt these units, because they only are needed here. If someone chooses not to have the units the income units get killed faster or as is after the update. If you do have em then the income units die slower. Think that would be a neat aspect to war since you never really know if you have a person with those kind of units. The only way would be to find out with spying and we know this does not really help all the time.

Magnus- Aderan Worker

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Re: Killing miners
the thing with the walls is that your defense protects your income units. the def needs to get massed first otherwise it's hardly gonna be worthwhile.
And a big no to the defender. You have farmers which are untouchable, the rest produce more income but are killable to different degrees. The choice is yours
And a big no to the defender. You have farmers which are untouchable, the rest produce more income but are killable to different degrees. The choice is yours

Admin- Admin
- Number of posts: 1522
Registration date: 2008-08-18

Re: Killing miners
One question, because I always hated the idea of free kills, do you lose anything killing miners? Manpower wise?
And I noticed you said
So you can kill income while massing? I mean it is possible, just costly?
And I noticed you said
the def needs to get massed first otherwise it's hardly gonna be worthwhile.
So you can kill income while massing? I mean it is possible, just costly?
Nomad- Aderan Super Soldier

- Number of posts: 844
Registration date: 2008-12-17
Re: Killing miners
damage dealt to defense weapons has 2 different formulas.
Massing attack deals a considerable damage
All other types of attacks deal minor damage, some, but if you tried massing with that it would 1: cost shatload of ST's and 2: horrible repairs and losses
manpowerwise you dont lose anything if target has 0 def, but there is a minimal amount of power you need to kill a unit so repairs will amount to a decent bill when doing the mission. Nowhere near what you can kill but still far from being a free kill
Massing attack deals a considerable damage
All other types of attacks deal minor damage, some, but if you tried massing with that it would 1: cost shatload of ST's and 2: horrible repairs and losses
manpowerwise you dont lose anything if target has 0 def, but there is a minimal amount of power you need to kill a unit so repairs will amount to a decent bill when doing the mission. Nowhere near what you can kill but still far from being a free kill

Admin- Admin
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Registration date: 2008-08-18

Re: Killing miners
Admin wrote:the thing with the walls is that your defense protects your income units. the def needs to get massed first otherwise it's hardly gonna be worthwhile.
And a big no to the defender. You have farmers which are untouchable, the rest produce more income but are killable to different degrees. The choice is yours
ok i understand that the Def protects you until your def is down. So what happens with your income units when all your def is gone ? You invade until all your Miners and workers are gone ?????
well if the defender comes in then the farmers need not to be no kills, but hard kills. It would just make the game more strategic. not that this is a bad game. not at all. one of the best I have seen in a long time.

Magnus- Aderan Worker

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Re: Killing miners
no farmers will remain unkillable
problems would arise even if they were hard to kill
should a reset server get introduced then the possibility of farmers being killable could be considered, but not here
and yes if your def is gone you can get attacked until all your miners are gone but:
1) if they use all their ST's on killing miners they wont end up with many turns to keep on fighting in the days/weeks to follow
2) there's more to kill in an account than just miners/workers. Strikes need to get massed, assassins killed, spies assassinated... It all takes ST's
problems would arise even if they were hard to kill
should a reset server get introduced then the possibility of farmers being killable could be considered, but not here
and yes if your def is gone you can get attacked until all your miners are gone but:
1) if they use all their ST's on killing miners they wont end up with many turns to keep on fighting in the days/weeks to follow
2) there's more to kill in an account than just miners/workers. Strikes need to get massed, assassins killed, spies assassinated... It all takes ST's

Admin- Admin
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Registration date: 2008-08-18

Re: Killing miners
Changed significantly and will be released on Saturday (Read changes).If you wish to have some of your income units retrained into another type as a result of this change fill out the form, how many units you want taken from which type and into which type you want them changed.
this is pity...
now everybody will scare and put all miners into weak ones..
pff this possibility to change better ones into weaker ones its pathetic..
and please do something about massing thing..
its imposible to mass:
defence is needed just to protect your kuwal..
all you need builded up are covert and assasin.. and also there is no point of massing defence couse its better to kill soldiers with assasins or sabb weapons with spys..
edit:
you mentioned that its strategic.. you cant make a strategy if you get soo little attack turns and all other stuff that you need..
you need to wait for 1month if not more to collect everything needed for 1 mass..
and weapon repair is too expansive also are supers..
this is pity...
now everybody will scare and put all miners into weak ones..
pff this possibility to change better ones into weaker ones its pathetic..
and please do something about massing thing..
its imposible to mass:
defence is needed just to protect your kuwal..
all you need builded up are covert and assasin.. and also there is no point of massing defence couse its better to kill soldiers with assasins or sabb weapons with spys..
edit:
you mentioned that its strategic.. you cant make a strategy if you get soo little attack turns and all other stuff that you need..
you need to wait for 1month if not more to collect everything needed for 1 mass..
and weapon repair is too expansive also are supers..
Frozen Flame- Aderan Soldier

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Re: Killing miners
Frozen Flame wrote:this is pity...
now everybody will scare and put all miners into weak ones..
pff this possibility to change better ones into weaker ones its pathetic..
You're free to keep miners, no one forces you to do anything
and no you dont need to wait 1 month to collect everything for one mass.
however you're free to suggest changes, so far you wrote a lot of hot air, I already said it repeatedly in other places. If you dont plan on proposing a clear cut change or a new suggestion then dont bother writing anything. I hate spamming

Admin- Admin
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Registration date: 2008-08-18

Re: Killing miners
lmao,
well I understand frozen Flames argument. Setting the Killable Income Units up higher does Cripple the Player a while, but it is also a great Idea since Accounts can now be destroyed and destroyed completly. Leaving a empty shell. Yeah it will take a while. True, but that should change as the player base gets bigger. Keeping the game a bit slower now seriously helps the player base grow. I will add again that this is a good game. Just some things need changing and that will come over time as the game grows. :-D
well I understand frozen Flames argument. Setting the Killable Income Units up higher does Cripple the Player a while, but it is also a great Idea since Accounts can now be destroyed and destroyed completly. Leaving a empty shell. Yeah it will take a while. True, but that should change as the player base gets bigger. Keeping the game a bit slower now seriously helps the player base grow. I will add again that this is a good game. Just some things need changing and that will come over time as the game grows. :-D

Magnus- Aderan Worker

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Age: 37
Location: Here I am here ha ha ha ha
ID: 43
Registration date: 2009-04-22
Re: Killing miners
that's why there are farmers, you're still perfectly able to have a nigh untouchable account in terms of income

Admin- Admin
- Number of posts: 1522
Registration date: 2008-08-18

Re: Killing miners
one soldier should be able to kill up to 10 civilians in one assault.
Afterall this really is a massacre
PS: I dont think protectors are needed. We already got defenders.
Keep farmers if you want to stay safe.
Afterall this really is a massacre
PS: I dont think protectors are needed. We already got defenders.
Keep farmers if you want to stay safe.
Last edited by Kenzu on Fri Jul 31, 2009 5:52 pm; edited 1 time in total

Kenzu- Aderan Super Soldier

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Magnus- Aderan Worker

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Age: 37
Location: Here I am here ha ha ha ha
ID: 43
Registration date: 2009-04-22
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