[Rant] About the game
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[Rant] About the game
Before anything else, imagine I'm writing this 2 months to 2 weeks ago. Just me being the lazy person everyone really knows I am, I never got to write it until now, but it's been on my to-do-list for that long/longer.
I'm not expecting replies, for the most part I'm not even interested in them, you've got the Ingame Development section for that, this is more of a "telling people more info so that they can act on it, because most of this is outside my ability/need to act upon this"
1) Influx of players into the game
Right now there's about 2 main groups of players here. The first group came in the first few months of the game in January when bugged all my contacts on msn to give AW a try instead of just sticking with the other games. The second is the type that, for the most part, never played these games, mostly finding this game due to the ads we started running. Of course there's the group that has played these games but only joined the game in the last several months, but the player join count per unit of time for this third group is much smaller than for the other two.
Established players on other games didn't really want to start playing the game for 3 main reasons.
- No time to play another game, despite not needing to spend anywhere as much time here than on other games where spending several hours daily to catch up with larger players is a necessary requirement.
- Not much interest in "starting over"
- Little incentive to move away from current network structures of friends/alliance setups
Basic marketing states that good news will spread through word of mouth about 2-3 times less often than bad ones. In addition to that I need to spend about 30 minutes net time to get one person to join the game, most of them wont login too often. Bottom line, I dont have the time to talk to each of my contacts personally to point out my game.
And considering people are by definition lazy, expecting that the game can grow by players telling other people about it, is ludicrous at the very least.
2) Alliances in the game
It is said that communism is flawed and that's why it failed (although that's debatable, I'm going to get into this discussion now). On the other hand, capitalism is so inherently flawed that no one has ever even attempted to do it. That's why there's not a single purely capitalist country in the world.
The results is all too obvious in games like these. Strong alliances forming, which I dislike extremely, but that's an unavoidable outcome.
Especially in an environment where resources are not scarce and there is no incentive for players to split from their alliance causing redistribution of power.
Despite me having had thoughts about coding in some AI bots that would outright wage war with the strongest players and therefore statistically attack the strongest factions in the game, a thought that's still swirling in my head only awaiting to be coded, it's not going to be a perfect solution to this issue
You guys know what will happen to the playerbase if new players see a big alliance/coalition that holds more power than all the other active ones together, basically forcing me to adopt some system of multiple galaxies so that smaller players are able to escape your influence (whoever thinks of pergatory like in sgw then please stop right now and dont insult my intellect anymore).
3) Activity in the game
Once the new farming system is tested, it will make farming much more worthwhile, so if I decide to release it then the problem outlined in 2) will become even more serious. Which really annoys me.
4) Reset Server
That's a double edged sword, the concept which in itself would require several pages of text to investigate all factors
By this I dont mean turning the current server into a reset one
I'm not expecting replies, for the most part I'm not even interested in them, you've got the Ingame Development section for that, this is more of a "telling people more info so that they can act on it, because most of this is outside my ability/need to act upon this"
1) Influx of players into the game
Right now there's about 2 main groups of players here. The first group came in the first few months of the game in January when bugged all my contacts on msn to give AW a try instead of just sticking with the other games. The second is the type that, for the most part, never played these games, mostly finding this game due to the ads we started running. Of course there's the group that has played these games but only joined the game in the last several months, but the player join count per unit of time for this third group is much smaller than for the other two.
Established players on other games didn't really want to start playing the game for 3 main reasons.
- No time to play another game, despite not needing to spend anywhere as much time here than on other games where spending several hours daily to catch up with larger players is a necessary requirement.
- Not much interest in "starting over"
- Little incentive to move away from current network structures of friends/alliance setups
Basic marketing states that good news will spread through word of mouth about 2-3 times less often than bad ones. In addition to that I need to spend about 30 minutes net time to get one person to join the game, most of them wont login too often. Bottom line, I dont have the time to talk to each of my contacts personally to point out my game.
And considering people are by definition lazy, expecting that the game can grow by players telling other people about it, is ludicrous at the very least.
2) Alliances in the game
It is said that communism is flawed and that's why it failed (although that's debatable, I'm going to get into this discussion now). On the other hand, capitalism is so inherently flawed that no one has ever even attempted to do it. That's why there's not a single purely capitalist country in the world.
The results is all too obvious in games like these. Strong alliances forming, which I dislike extremely, but that's an unavoidable outcome.
Especially in an environment where resources are not scarce and there is no incentive for players to split from their alliance causing redistribution of power.
Despite me having had thoughts about coding in some AI bots that would outright wage war with the strongest players and therefore statistically attack the strongest factions in the game, a thought that's still swirling in my head only awaiting to be coded, it's not going to be a perfect solution to this issue
You guys know what will happen to the playerbase if new players see a big alliance/coalition that holds more power than all the other active ones together, basically forcing me to adopt some system of multiple galaxies so that smaller players are able to escape your influence (whoever thinks of pergatory like in sgw then please stop right now and dont insult my intellect anymore).
3) Activity in the game
Once the new farming system is tested, it will make farming much more worthwhile, so if I decide to release it then the problem outlined in 2) will become even more serious. Which really annoys me.
4) Reset Server
That's a double edged sword, the concept which in itself would require several pages of text to investigate all factors
By this I dont mean turning the current server into a reset one
Last edited by Admin on Wed Nov 04, 2009 8:29 am; edited 2 times in total

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: [Rant] About the game
when the admin has a rant about the game, you just know something is a-brew'n

slambot#4- Aderan Farmer

- Number of posts: 84
Registration date: 2009-09-03
Re: [Rant] About the game
slambot#4 wrote:when the admin has a rant about the game, you just know something is a-brew'n
no just pointing out the obvious flaws, basically that they should think before they act
if something were brewin then you'd find yourself with a message of the type "i'm bored of being admin, someone can take over or i'm deleting this".
Not gonna happen with me

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: [Rant] About the game
admin, regarding the strong alliances forming... i still think you should implement the suggestion i had about the black market and A.I bots 
http://aderanwars.forumotion.com/game-suggestions-f22/black-market-server-wide-judgement-day-t460.htm
http://aderanwars.forumotion.com/game-suggestions-f22/black-market-server-wide-judgement-day-t460.htm

ian- Aderan Miner

- Number of posts: 300
Age: 20
Alliance: You get 3 guesses as to which one
Registration date: 2009-04-22
Re: [Rant] About the game
ian wrote:admin, regarding the strong alliances forming... i still think you should implement the suggestion i had about the black market and A.I bots
http://aderanwars.forumotion.com/game-suggestions-f22/black-market-server-wide-judgement-day-t460.htm
already considered as source of inspiration

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: [Rant] About the game
In case of Judgement Day, I have dibs on being John Connor.
Sandwalker- Aderan Spy

- Number of posts: 364
Registration date: 2009-01-11
Re: [Rant] About the game
let me be general Grievous
he is so cool
can handle 4 light sabers mwhaha if you got a general like that leading your army you can't loose
he is so cool
souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
Re: [Rant] About the game
But he did lose.
Sandwalker- Aderan Spy

- Number of posts: 364
Registration date: 2009-01-11
Re: [Rant] About the game
well because he isn't smart :p and i am so if i would be grievous i would never die
and o would crush every army that is against me
souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
Re: [Rant] About the game
except for a bearded jedi. He'd kick your ass then tear it off and make you watch as he proceeds to further kick it.
Sandwalker- Aderan Spy

- Number of posts: 364
Registration date: 2009-01-11
Re: [Rant] About the game
bearded jedi maybe give me a name ?
souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
Re: [Rant] About the game
Say Obi Wan, but any bearded Jedi would do.
Sandwalker- Aderan Spy

- Number of posts: 364
Registration date: 2009-01-11
Re: [Rant] About the game
well obi wan kenobi has he's weaknesses :p his fighting form need alot of space
i will be easy to get him killed in smaller spaces. in close combat grievous is dangerous
his only weakness is not to be able to use the force 
souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
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