Boring
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Boring
Man due to the supply turns thing it gets very boring very fast. I am all for the Idea behind it but, based on the generation you can get a max of 48 grabs a day for kuwal and only 32 raids a day.... thats hmm 10 mins?
To raid or to farm, now that is the question
To raid or to farm, now that is the question
seaborgium- Aderan Worker

- Number of posts: 114
Registration date: 2009-10-06
Re: Boring
seaborgium wrote:Man due to the supply turns thing it gets very boring very fast. I am all for the Idea behind it but, based on the generation you can get a max of 48 grabs a day for kuwal and only 32 raids a day.... thats hmm 10 mins?
To raid or to farm, now that is the question
The question is how much you should farm for.
Dont go for the 20 mill people, maybe you should wait until you see a suitable 40 mill target.
If you got proper attack and hit for a couple mill kuwal, you will not have more than a couple hits per day anyway.

Kenzu- Aderan Super Soldier

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Age: 22
Location: EU
Registration date: 2008-12-03
Re: Boring
no offense but i have liek 17 hours to kill .....
i carry low stirke, decent def.
I more or less complaining more for the raiding part of it.
i carry low stirke, decent def.
I more or less complaining more for the raiding part of it.
seaborgium- Aderan Worker

- Number of posts: 114
Registration date: 2009-10-06
Re: Boring
Well as many of us ex SGW, ex Dune, and etc etc etc, we dont want the same thing as those other games. sitting for hours on end raiding and farming in a game with no strategy or skill. Many of us like the slow pace, and the existance of real conciquences in this game.
jmo
jmo
Nomad- Aderan Super Soldier

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Registration date: 2008-12-17
Re: Boring
its funny you mention all them, i play them also still lol.
Could do something like orgins, and give a set amount during each turn, and if your offline you get a 'little' extra
I think it was ATs reset to 45 and you get 1 stored when you attacked during last turn
then if you hadn't attacked you never gained ATs they always stayed at 45 but the stored when to 5 extra per turn.
So it was more for the people online, but didn't 'hurt' the people who didn't play as much.
I can agree with most of that. One diff i see here is you can take someones off, and income(to a point) where those you couldn't
Could do something like orgins, and give a set amount during each turn, and if your offline you get a 'little' extra
I think it was ATs reset to 45 and you get 1 stored when you attacked during last turn
then if you hadn't attacked you never gained ATs they always stayed at 45 but the stored when to 5 extra per turn.
So it was more for the people online, but didn't 'hurt' the people who didn't play as much.
I can agree with most of that. One diff i see here is you can take someones off, and income(to a point) where those you couldn't
seaborgium- Aderan Worker

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Registration date: 2009-10-06
Re: Boring
getting 45 at's per turn looks really sick to me. puts some players at a ridiculous disadvantage

Admin- Admin
- Number of posts: 1522
Registration date: 2008-08-18

Re: Boring
Admin wrote:getting 45 at's per turn looks really sick to me. puts some players at a ridiculous disadvantage
Well yes and no. It was a good set up. To bad Gary went kinna inactive. The income system there is what killed it.
As for the AT. You got 45 per turn. If you used them great, if you didnt you lost most of them. But when you logged in you had more "stored" AT. If you used yours every turn you had no reserves, where someone with high reserves could log in and make multiple hits. It does favor the more active to an extent, but doesnt just being more active do the same? It really did help activity for some time since being online to farm as many turns a day was the only way for maximum effecency
Oh and @ Sea,,,, Then go waste those 17 hrs on those games, don't ruin this one by making it the same as them.
Nomad- Aderan Super Soldier

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Registration date: 2008-12-17
Re: Boring
yes but the only problem I have is that some types of people, due to how their lives are setup, can literally be online for 8-10 hours per day, i.e. because of work/school, etc. 45 at's per turn would be around 800-900 extra turns per day.
I agree, the idea has merit, but maybe a smaller number, or some limitation, i.e. you get 12 ST's (another 4-6 raid/farms per turn) but you can ONLY use it to farm/raid
Or question, you want the per turn thingy to be AT's or ST's
whatever, not saying i'll add it, but worth a discussion possibly
I agree, the idea has merit, but maybe a smaller number, or some limitation, i.e. you get 12 ST's (another 4-6 raid/farms per turn) but you can ONLY use it to farm/raid
Or question, you want the per turn thingy to be AT's or ST's
whatever, not saying i'll add it, but worth a discussion possibly

Admin- Admin
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Registration date: 2008-08-18

Re: Boring
thing is, you can not buy AT there. thats the difference. To do this you have to stop AT sales and transfers, by doing that you kill the need for ST's.
so unless you look to completely change the present set up, I think its fine just like it is.
so unless you look to completely change the present set up, I think its fine just like it is.
Nomad- Aderan Super Soldier

- Number of posts: 844
Registration date: 2008-12-17
Re: Boring
Well it wouldn't too much of a problem of adding this little bit of "untradeable and short term" AT's. If I'm sure of the advantages this would bring.
So the trades, not an issue
So the trades, not an issue

Admin- Admin
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Registration date: 2008-08-18

Re: Boring
I think that was good for the origins server, but now on that server I think it has both good/bad. Its great bc it puts all on the same level yet gives both play styles some extra with out being too powerful.
Personaly I think a new type of ST might be of good, something like
we currently have but if you use them all you can use the others but they cost more so
Raid/Attack turns per hit are 2-4
normal Supply Turns = 5-6 if used to raid/attack
Personaly I think a new type of ST might be of good, something like
we currently have but if you use them all you can use the others but they cost more so
Raid/Attack turns per hit are 2-4
normal Supply Turns = 5-6 if used to raid/attack
seaborgium- Aderan Worker

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Registration date: 2009-10-06
Re: Boring
Hmm.. I thought maybe you could tie ST generation in with the Work Conditions? +1 per turn for Relaxed, -1 per turn for Overtime?
I don't know? There's a max to that, so it wouldn't be an infinite source of ST's, but it might speed some things along a little bit.
Ah well.. just my 2¢.
I don't know? There's a max to that, so it wouldn't be an infinite source of ST's, but it might speed some things along a little bit.
Ah well.. just my 2¢.
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Universe- Aderan Worker

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Re: Boring
seaborgium wrote:its funny you mention all them, i play them also still lol.
Could do something like orgins, and give a set amount during each turn, and if your offline you get a 'little' extra
I think it was ATs reset to 45 and you get 1 stored when you attacked during last turn
then if you hadn't attacked you never gained ATs they always stayed at 45 but the stored when to 5 extra per turn.
where stored?
If you lose 10 turns each time you attack, but get only 1 AT and never gained other AT by waiting, you would run out on your AT and not be able to attack ever.
"but the stored when to 5 extra per turn" doesn't make sense

Kenzu- Aderan Super Soldier

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Re: Boring
did you even read the whole thread?
Note i was refurring to Origins, not here. Over there teh attacks cost 15 turns per, so ya only got 3 per turn, cept every 15 turn ya could get 4 hits.
thats also why i don't do much over there.
well thats a lie
i was the most hated person to an alliance, i made there top person to hit lol
Note i was refurring to Origins, not here. Over there teh attacks cost 15 turns per, so ya only got 3 per turn, cept every 15 turn ya could get 4 hits.
thats also why i don't do much over there.
well thats a lie
i was the most hated person to an alliance, i made there top person to hit lol
seaborgium- Aderan Worker

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Re: Boring
Universe wrote:Hmm.. I thought maybe you could tie ST generation in with the Work Conditions? +1 per turn for Relaxed, -1 per turn for Overtime?
I don't know? There's a max to that, so it wouldn't be an infinite source of ST's, but it might speed some things along a little bit.
Ah well.. just my 2¢.
Actually make more sense to me to go the other way, neg 1 on relaxed as everyone is lazy, plus 1 on overtime as everyone is working at full pace. As you said there is a max to it, but it might cause more activity in the alert use as most with sound defenses dont use it anymore. IDK.
Nomad- Aderan Super Soldier

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