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	<channel>
		<title>Released Updates</title>
		<link>http://aderanwars.forumotion.com/released-updates-f24/-t1.htm</link>
		<description>Discussion on released updates</description>
		<lastBuildDate>Fri, 20 Nov 2009 02:05:33 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Released Updates</title>
			<url>http://illiweb.com/fa/prosilver_grey/site_logo.gif</url>
			<link>http://aderanwars.forumotion.com/released-updates-f24/-t1.htm</link>
		</image>
		<item>
			<title>Add $5 SS option to broker.</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/add-5-ss-option-to-broker-t1026.htm</link>
			<dc:creator>Alex</dc:creator>
			<description><![CDATA[Can you add the $5 SS option to the broker system so players can buy $5 SS in exchange for resources. At the moment there is only the &gt;$10 options.
<br />

<br />
-Alex]]></description>
			<category>Released Updates</category>
			<pubDate>Fri, 20 Nov 2009 02:05:33 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/add-5-ss-option-to-broker-t1026.htm#9686</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/add-5-ss-option-to-broker-t1026.htm</guid>
		</item>
		<item>
			<title>Wiki</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/wiki-t1025.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>It's out and working, however there's gonna be a need for some quality control.



I'm gonna make a forum section with limited user access so that the mods/admins of the wiki can have a place to talk but other than that I really wont have time to make sure the wiki is being kept in shape myself. I'll obviously help out if &quot;higher&quot; help is needed, but well you get the picture.



Wiki knowledge requirement isn't necessary, since it looks quite easy to learn but obviously some knowledge  ...</description>
			<category>Released Updates</category>
			<pubDate>Thu, 19 Nov 2009 16:17:45 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/wiki-t1025.htm#9661</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/wiki-t1025.htm</guid>
		</item>
		<item>
			<title>Ingame Alliance forum link</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/ingame-alliance-forum-link-t984.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description>Could it be made like the AW forum link? So that it opens the forums in a different tab?</description>
			<category>Released Updates</category>
			<pubDate>Fri, 06 Nov 2009 01:45:13 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/ingame-alliance-forum-link-t984.htm#8885</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/ingame-alliance-forum-link-t984.htm</guid>
		</item>
		<item>
			<title>In game mail system</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/in-game-mail-system-t929.htm</link>
			<dc:creator>Kismet</dc:creator>
			<description>Reworked Mail system:

- Being able to delete multiple messages instead of just either one by one or all in one go

- Forwarding messages possible, however the only way to be sure it's not a fake, you have to be forwarded the message by the person who received said message, not by the person who sent it. (If you experiment with it, then you'll know what I mean)

- Quoting previous message is possible, quote cannot get edited, and is lost should both the sender and the receiver delete the original  ...</description>
			<category>Released Updates</category>
			<pubDate>Mon, 12 Oct 2009 08:44:18 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/in-game-mail-system-t929.htm#7961</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/in-game-mail-system-t929.htm</guid>
		</item>
		<item>
			<title>Avatar &amp; Description</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/avatar-description-t932.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>I would like to see people can upload profile pictures, which will appear on their userpage

100x100, 150x150 or 200x200



Furthermore it wouldn't be a bad idea, if people could post a line or two about themselves.



People would write things like: 

&quot;Follow me my children and I lead you to victory against GDI&quot;

&quot;Don't take my kuwal, or else I mass you&quot;

&quot;I am a peaceful trader, don't go to war with me&quot;

&quot;Looking for an alliance&quot; </description>
			<category>Released Updates</category>
			<pubDate>Tue, 13 Oct 2009 13:35:23 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/avatar-description-t932.htm#8054</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/avatar-description-t932.htm</guid>
		</item>
		<item>
			<title>No weapon damage</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/no-weapon-damage-t856.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description>Is this something new? I just went farming and got 0 weapon damage and 0 repair cost. All were 0 def farms and I was running with 1 att weapon



[23 Sep] 17:05  	 *******  	 36,042,831 Kuwal stolen  	 0  	 0  	 0  	 1,518  	details

[23 Sep] 17:05 	******	22,890,755 Kuwal stolen 	9 	0 	0 	1,584 	details

[23 Sep] 17:05 	******	24,219,468 Kuwal stolen 	0 	0 	0 	1,716 	details

[23 Sep] 17:05 	****** 	30,983,999 Kuwal stolen 	0 	0 	0 	1,617 	details

[23 Sep] 17:04 	******	24,517,114 Kuwal  ...</description>
			<category>Released Updates</category>
			<pubDate>Thu, 24 Sep 2009 00:27:56 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/no-weapon-damage-t856.htm#7132</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/no-weapon-damage-t856.htm</guid>
		</item>
		<item>
			<title>Make it visible who has SS</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/make-it-visible-who-has-ss-t733.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>To make it easier for players to trade with each other, and save time by not having to &quot;check&quot; if someone has Supporter Status, I would recommend adding a line or some picture on the ID page of a player, where it is clearly visible if that player has a trading ability (Supporter Status) or not.</description>
			<category>Released Updates</category>
			<pubDate>Tue, 25 Aug 2009 22:43:38 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/make-it-visible-who-has-ss-t733.htm#5826</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/make-it-visible-who-has-ss-t733.htm</guid>
		</item>
		<item>
			<title>Get rid of the news page</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/get-rid-of-the-news-page-t765.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description><![CDATA[I would like to get rid of the news page, which appears as soon as you log in.
<br />
What do you think?
<br />

<br />
Would you like to keep it or not?]]></description>
			<category>Released Updates</category>
			<pubDate>Thu, 03 Sep 2009 14:50:38 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/get-rid-of-the-news-page-t765.htm#6133</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/get-rid-of-the-news-page-t765.htm</guid>
		</item>
		<item>
			<title>annoying little picture update on the stats page</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/annoying-little-picture-update-on-the-stats-page-t869.htm</link>
			<dc:creator>Admin</dc:creator>
			<description><![CDATA[A tick or a cross will show up on the stats page showing if target has supporter status.
<br />
Clicking on that button will open up the tradebroker with target ID already put in, so all you need to do is put in resources offered and asked and press `send trade`.]]></description>
			<category>Released Updates</category>
			<pubDate>Sat, 26 Sep 2009 12:17:27 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/annoying-little-picture-update-on-the-stats-page-t869.htm#7239</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/annoying-little-picture-update-on-the-stats-page-t869.htm</guid>
		</item>
		<item>
			<title>small inbox update</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/small-inbox-update-t858.htm</link>
			<dc:creator>Admin</dc:creator>
			<description><![CDATA[when reading a message a line shows up with the username of the sender along with link to their stats page
<br />
nothing big just some people might wanna know it has been added]]></description>
			<category>Released Updates</category>
			<pubDate>Thu, 24 Sep 2009 13:46:49 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/small-inbox-update-t858.htm#7155</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/small-inbox-update-t858.htm</guid>
		</item>
		<item>
			<title>Not having so much advertising</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/not-having-so-much-advertising-t849.htm</link>
			<dc:creator>stars</dc:creator>
			<description>Having Advertising everywhere will not only slow down the loading process of the game. It gets annoying when you see so much. Please cut down on the amount of ads there are. Otherwise place them in different places.</description>
			<category>Released Updates</category>
			<pubDate>Tue, 22 Sep 2009 21:03:43 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/not-having-so-much-advertising-t849.htm#7040</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/not-having-so-much-advertising-t849.htm</guid>
		</item>
		<item>
			<title>New main page / new index page</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/new-main-page-new-index-page-t771.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>Would you prefer to change the layout of Aderan Wars main page (www.aderanwars.com) to something like the following picture:







Which do you like better?

The present one, or the new, suggested one?



If you like one of them less, how much better is the other one? (10% better, 100% better?)



If you could make any changes to the new main page, or present main page, how would you improve it?



What picture would you use? </description>
			<category>Released Updates</category>
			<pubDate>Sat, 05 Sep 2009 16:26:54 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/new-main-page-new-index-page-t771.htm#6174</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/new-main-page-new-index-page-t771.htm</guid>
		</item>
		<item>
			<title>Alliance economic evaluation</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/alliance-economic-evaluation-t743.htm</link>
			<dc:creator>ian</dc:creator>
			<description><![CDATA[Hey.
<br />

<br />
Just a quick and simple request - could you include in the alliance economic evaluation sheet, the members individual admin efficiency by their names? 
<br />

<br />
This will make it a LOT easier to run alliances (or will do for those who's strategies are based on admin efficiency).
<br />

<br />
Thanks <img src="http://illiweb.com/fa/i/smiles/icon_smile.gif" alt="Smile" longdesc="2" />]]></description>
			<category>Released Updates</category>
			<pubDate>Fri, 28 Aug 2009 11:50:08 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/alliance-economic-evaluation-t743.htm#5938</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/alliance-economic-evaluation-t743.htm</guid>
		</item>
		<item>
			<title>Ads</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/ads-t720.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>You probably noticed the 2 white blocks on the top of the page.

It's gonna stay white until someone makes a bid to have his ads on our site. We get payed depending on how high the top bid is and depending on how many days it stays up.



Anyways for now all the money we earn with ads will be put back into ads on other sites, actually right now we obviously pay more for ads than receive back from them and I expect it to stay like that for a very long while.



Additionally I'll probably  ...</description>
			<category>Released Updates</category>
			<pubDate>Sun, 23 Aug 2009 11:42:19 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/ads-t720.htm#5690</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/ads-t720.htm</guid>
		</item>
		<item>
			<title>Units in production on base page.</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/units-in-production-on-base-page-t662.htm</link>
			<dc:creator>Osyndicate</dc:creator>
			<description>If you create an order for units to be made, it will say so on the training page, next to you current unit count.





Example:  Defense Supers: 500 (35)



The 'problem' that I see is that you can only see how many 'In Production' units at the training page, and if you could see them on the base page it would make it easier for people to be sure they have made the right amount of units before leaving. Rather than having to go back to the training page.





I know this is a very minor  ...</description>
			<category>Released Updates</category>
			<pubDate>Sat, 08 Aug 2009 22:50:45 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/units-in-production-on-base-page-t662.htm#5139</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/units-in-production-on-base-page-t662.htm</guid>
		</item>
		<item>
			<title>Awards</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/awards-t686.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>For whoever noticed the extra amount of medals in the achievements page.

Some of them already work, most of them should be working within the next day or two max.

So system is as follows...



You have Medals, Awards and Orders of ... .

Medals and Orders are given out once per month. People compete against each other for these. Most of these work already.

Exceptions:

Order of support: will be given out like awards, see below

Order of honor: given out on special occasions. It's a  ...</description>
			<category>Released Updates</category>
			<pubDate>Mon, 17 Aug 2009 18:25:17 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/awards-t686.htm#5434</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/awards-t686.htm</guid>
		</item>
		<item>
			<title>Auction House</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/auction-house-t300.htm</link>
			<dc:creator>retro22</dc:creator>
			<description><![CDATA[It isn't original, but it is helpful. It makes trading a lot easier. All it has to be is a listing of trade offers, and then it automatically brokers(thus taking up an outgoing slot).
<br />

<br />
*shrugs* carry on.]]></description>
			<category>Released Updates</category>
			<pubDate>Tue, 07 Apr 2009 20:30:48 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/auction-house-t300.htm#2053</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/auction-house-t300.htm</guid>
		</item>
		<item>
			<title>Killing miners</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/killing-miners-t516.htm</link>
			<dc:creator>Nigatsu_Aka</dc:creator>
			<description>So i tested it on the number one account which is feeded to extreme btw and i disapointed of how it works. Perhaps you shouldn`t limit this attack to the number of armed soldiers and let only that limit of 0.25% per attack?



Final analysis of the mission indicates a total of

0 Workers and 

894 Miners

to have been killed in the onslaught.





killing 900 miners out of 700.000 is nothing. This attack is very expensive and i don`t think that someone will use it efficiently in main,  ...</description>
			<category>Released Updates</category>
			<pubDate>Tue, 09 Jun 2009 07:35:58 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/killing-miners-t516.htm#4113</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/killing-miners-t516.htm</guid>
		</item>
		<item>
			<title>Untraining costs.</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/untraining-costs-t669.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description>Never paid much attention to this until today when it caught my eye. I didnt know where to post this so feel free to move it if need be.

Military Units

Unit type////////Cost to train Per Unit///////Cost to untrain per unit

Attack Units,,,,,,,,15,000 Kuwal,,,,,,,,,,,,,,,,,15,606 Kuwal	606 more to untrain then train

Defence Units,,,,,,15,000 Kuwal,,,,,,,,,,,,,,,,,15,606 Kuwal	606 more to untrain then train

Spies,,,,,,,,,,,,,,,,,,45,000 Kuwal,,,,,,,,,,,,,,,,,18,106 Kuwal  26,849 less to  ...</description>
			<category>Released Updates</category>
			<pubDate>Wed, 12 Aug 2009 01:10:05 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/untraining-costs-t669.htm#5292</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/untraining-costs-t669.htm</guid>
		</item>
		<item>
			<title>Recent Events suggestion</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/recent-events-suggestion-t658.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description><![CDATA[Not sure if it has a limit or not, but I noticed between message notifications, alliance message notifications, trade notifications and if Attack natifications come into play things tend to get kinna crowded. Would it be possible/profitable to add a &quot;purge notifications&quot; box to delete any notification you have received?
<br />

<br />

<br />
I do personally love the &quot;Recent Events&quot; update BTW.]]></description>
			<category>Released Updates</category>
			<pubDate>Fri, 07 Aug 2009 22:58:07 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/recent-events-suggestion-t658.htm#5097</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/recent-events-suggestion-t658.htm</guid>
		</item>
		<item>
			<title>New login data recovery system</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/new-login-data-recovery-system-t650.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Reworked the system for registered players to activate accounts (used to have an issue when trying to copy paste the password sent in the mail that it added a whitespace at the end causing trouble for many new inexperienced people)



Changing email adresses is no longer linked to a risk of typing in the wrong mail and never having access to your account. Your old email simply remains active until the new email adress gets activated. So if the mail doesn't get through, nothing bad will happen.



Requesting  ...</description>
			<category>Released Updates</category>
			<pubDate>Tue, 04 Aug 2009 21:29:54 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/new-login-data-recovery-system-t650.htm#5023</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/new-login-data-recovery-system-t650.htm</guid>
		</item>
		<item>
			<title>Add comments on Bulletin Board</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/add-comments-on-bulletin-board-t626.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description><![CDATA[I think it would be a good idea if we removed the info on &quot;Protection&quot; &quot;Advice&quot; &quot;Max officers&quot; and replace it with some space where commanders can write comments such as:
<br />

<br />
-I pay/broker you additional 50.000.000 per week per 1.000 unit production my officers have.
<br />

<br />
-I will mass anyone who attacks you
<br />

<br />
-I will give all advice you need
<br />

<br />

<br />
and so on.]]></description>
			<category>Released Updates</category>
			<pubDate>Tue, 28 Jul 2009 13:54:50 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/add-comments-on-bulletin-board-t626.htm#4755</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/add-comments-on-bulletin-board-t626.htm</guid>
		</item>
		<item>
			<title>Dropping min AE limit</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/dropping-min-ae-limit-t604.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Used to be:



(0.84/x+0.16)^0.5 where x is the ratio of your army size vs average active army size

Limit to infinity therefore approaching square root of 0.16 = 0.4

or 40%



Changing to 



(0.96/x+0.04)^0.5 where x is the ratio of your army size vs average active army size

Limit to infinity therefore approaching square root of 0.04 = 0.2

or 20%



For comparison:

Someone 10 times average army size would drop from ~49.5% to 37%

Someone 4 times average army size would drop  ...</description>
			<category>Released Updates</category>
			<pubDate>Wed, 22 Jul 2009 15:59:38 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/dropping-min-ae-limit-t604.htm#4651</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/dropping-min-ae-limit-t604.htm</guid>
		</item>
		<item>
			<title>Limiting minimum payment</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/limiting-minimum-payment-t530.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>To make it less attractive to have users get some &quot;inactive&quot; officers i'm considering adding a minimum payment level. Maybe a third or a half of ingame market rate.

Obviously users who are too small to afford to pay such a price will still receive max boost from officers with distributing only 40% of their income.



suggestions?

maybe linking minimum rate to user army size?

i.e. if you're not hit by admin efficiency then you can set whatever you want, above that and you must  ...</description>
			<category>Released Updates</category>
			<pubDate>Wed, 17 Jun 2009 18:01:27 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/limiting-minimum-payment-t530.htm#4223</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/limiting-minimum-payment-t530.htm</guid>
		</item>
		<item>
			<title>problem????</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/problem-t623.htm</link>
			<dc:creator>^SPEED^</dc:creator>
			<description><![CDATA[Covert Techs
<br />
Current Level	109%              72 800 000
<br />

<br />
Assassin Techs
<br />
Current Level	108%             73 000 000
<br />
shouldn't be equal ??? i'm kyora
<br />
because u say :
<br />
- Spy Skill Advancements 15% LESS expensive
<br />
- Assassin Skill Advancements 15% LESS expensive
<br />
so i don't understand 
<br />
thx]]></description>
			<category>Released Updates</category>
			<pubDate>Mon, 27 Jul 2009 12:51:01 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/problem-t623.htm#4730</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/problem-t623.htm</guid>
		</item>
		<item>
			<title>Improve race differences</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/improve-race-differences-t409.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>I think that the following race bonuses should be changed:



TECHNOLOGY BONUS CHANGE:



Hualu

FROM

- 1% Discount on all Basic Technologies

CHANGE TO

- 3% Discount on all Basic Technologies (3%+2% banking bonus = 5% x 4 = 20%)



Miraya

- 10% Discount on Basic Defense Technologies

CHANGE TO

- 20% Discount on Basic Defense Technologies



Daning

- 10% Discount on Basic Attack Technologies

CHANGE TO

- 25% Discount on Basic Attack Technologies



Kyora

- 10% Discount  ...</description>
			<category>Released Updates</category>
			<pubDate>Fri, 01 May 2009 09:22:01 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/improve-race-differences-t409.htm#3209</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/improve-race-differences-t409.htm</guid>
		</item>
		<item>
			<title>Race change</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/race-change-t523.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description>I'm not so much making a suggestion as simply wanting discussion on the matter to get others points of veiws.



Presently doing a race change costs you

Changing your Race incurs the following penalties:

- 10% decrease in Basic Technologies

- Decrease by one level in Weapon, Spy Skill and Assassin Skill enhancements

- Armory Inventory Erased (NOT sold, but ERASED) 



presently this would cost me roughly 35 bill kewal, assuming having 110% in basic technologies set you back to 100%  ...</description>
			<category>Released Updates</category>
			<pubDate>Sat, 13 Jun 2009 01:42:52 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/race-change-t523.htm#4167</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/race-change-t523.htm</guid>
		</item>
		<item>
			<title>Bulliten Board</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/bulliten-board-t521.htm</link>
			<dc:creator>retro22</dc:creator>
			<description><![CDATA[Change it so you can't have negative minimum UP's.(As that isn't possible)
<br />

<br />
completely cosmetic. ^_^]]></description>
			<category>Released Updates</category>
			<pubDate>Fri, 12 Jun 2009 14:39:50 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/bulliten-board-t521.htm#4161</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/bulliten-board-t521.htm</guid>
		</item>
		<item>
			<title>Battlefield display race picture</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/battlefield-display-race-picture-t592.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Considering adding race pictures to be displayed in the battlefield instead of plan text.

Question is how large the picture should be, 50x50 pixels or 40x40.



First can be previewed on battlefield2.php, second on battlefield3.php



Pictures are about 1.5 KB each so makes no big difference to loading times, plus they get cached so you load them once and that's it. Considering to load the page itself is about 15-20 KB easy </description>
			<category>Released Updates</category>
			<pubDate>Wed, 15 Jul 2009 10:18:17 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/battlefield-display-race-picture-t592.htm#4580</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/battlefield-display-race-picture-t592.htm</guid>
		</item>
		<item>
			<title>New market function</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/new-market-function-t584.htm</link>
			<dc:creator>Nigatsu_Aka</dc:creator>
			<description><![CDATA[<blockquote><div>Use 1 Market <u>Reserve</u> to receive a 4 Hour Temporary Aderan Council Protection.</div></blockquote>
<br />

<br />
Perhaps that you meant 1 market trade?... i think that 1 reserve aka 4 market trades for 4 hours protection is a bit too much.
<br />

<br />

<br />
I know why you introduced this, but honestly it is too expensive, in game resources and also in &#36;, because i assume that you want the people to spend more &#36; to get reserves in wars.]]></description>
			<category>Released Updates</category>
			<pubDate>Sat, 11 Jul 2009 21:07:18 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/new-market-function-t584.htm#4525</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/new-market-function-t584.htm</guid>
		</item>
		<item>
			<title>Mercs</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/mercs-t377.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Mercs were meant to work a bit differently in this game.

Instead of a petty cost associated with them I wanted them to really work like mercs should.



You pay them a normal sum for initial start of &quot;contract&quot; and then a turn fee which would be deducted from your income automatically.

Power was meant to be either same as normal soldier or in between normal and super soldier, they'd die as fast as regular soldiers



Purchase process will go on as follows:

During a turn anyone  ...</description>
			<category>Released Updates</category>
			<pubDate>Fri, 24 Apr 2009 19:18:33 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/mercs-t377.htm#2731</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/mercs-t377.htm</guid>
		</item>
		<item>
			<title>Alliance military info</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/alliance-military-info-t464.htm</link>
			<dc:creator>Admin</dc:creator>
			<description><![CDATA[shows some military information which might be useful to have as alliance leadership.
<br />
if you feel a list of something else needs to get added let me know.
<br />

<br />
<font color="red">What will definitely not get added:</font>
<br />
Strike Action
<br />
Defense Action
<br />
Covert Action
<br />
Assassin Action
<br />
Airforce Action]]></description>
			<category>Released Updates</category>
			<pubDate>Thu, 14 May 2009 22:45:32 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/alliance-military-info-t464.htm#3722</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/alliance-military-info-t464.htm</guid>
		</item>
		<item>
			<title>devastangin damage</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/devastangin-damage-t427.htm</link>
			<dc:creator>™L®rd_©f_Terror</dc:creator>
			<description>i hate to see anybody defense when i atack or sombody atack me.why anybody can se my def if his atack is very very small??</description>
			<category>Released Updates</category>
			<pubDate>Tue, 05 May 2009 16:59:27 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/devastangin-damage-t427.htm#3320</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/devastangin-damage-t427.htm</guid>
		</item>
		<item>
			<title>Hualu race changes</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/hualu-race-changes-t363.htm</link>
			<dc:creator>rflash</dc:creator>
			<description>Decreased Hualu race bonus. Research of techs down to 1% (used to be 2%) and research of weapons,etc. down to 1.5% (used to be 2.5%).



If for weapon / covert / assassin levels the math is ok .... assuming each levels costs 1000 Hualu needs 2955 and the other races 2959 to get 1 extra level in all areas.



However if we count techs the situation is : Hualu - 3960; Kyora - 3928 ; Miraya and Daning - 3979 ..... Kyora should get -5% in covert and assassin techs instead of the 7.5% that it  ...</description>
			<category>Released Updates</category>
			<pubDate>Wed, 22 Apr 2009 17:28:42 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/hualu-race-changes-t363.htm#2625</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/hualu-race-changes-t363.htm</guid>
		</item>
		<item>
			<title>Various Worker updates</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/various-worker-updates-t13.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>As of now the three main units to generate income are the worker, priest and labourer. The only difference between them being the amount of money they produce.



1) However later the option will be introduced that the increased income the worker and the labourer offer will be connected to a risk. These two will become killable (leaving the priest as the one and only unit stack untouchable by the enemy) the labourer more easily than the worker.

Imagine it like the priests having close and  ...</description>
			<category>Released Updates</category>
			<pubDate>Mon, 18 Aug 2008 22:44:10 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/various-worker-updates-t13.htm#13</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/various-worker-updates-t13.htm</guid>
		</item>
		<item>
			<title>Sabotage mechanics</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/sabotage-mechanics-t322.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Before the last update sabotage worked by taking into account the whole armory of the victim (you can destroy around 4% of the enemy inventory with each regular sab)

Then when the sabbing started it went to destroy defense weapons first and strike weapons second.



Example 1:

100 defense weapons and 100 strike weapons

Destroyed =&gt; ~8 defense weapons (~4%)



All the last update did was give the sabber a choice between hitting defense weapons or strike weapons first.





Question:

Should  ...</description>
			<category>Released Updates</category>
			<pubDate>Mon, 13 Apr 2009 10:54:03 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/sabotage-mechanics-t322.htm#2194</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/sabotage-mechanics-t322.htm</guid>
		</item>
		<item>
			<title>Training facilities/Weapon factories</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/training-facilities-weapon-factories-t172.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Those of you who were around in beta saw those two buildings.

You get access to them by building the construction yard level 1.



Training facility:

- Allows your realm to go through the process of successfully assigning untrained units to different tasks (also referred to as &quot;Training&quot;).

- &quot;Training&quot; involves mainly surgical addition of various implants vital for the successful completion of the unit's tasks as well as the practicing in order to gain ability to use  ...</description>
			<category>Released Updates</category>
			<pubDate>Wed, 28 Jan 2009 17:44:11 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/training-facilities-weapon-factories-t172.htm#1103</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/training-facilities-weapon-factories-t172.htm</guid>
		</item>
		<item>
			<title>Supporter Status</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/supporter-status-t16.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>A number of people asked me when SS would come out. I personally didn't want to get it out so soon because of the implications for how the players percieve the game and how it will affect the game itself. However after the first month has passed at least I see little reason to postpone it, unless the players do not wish to have it out that soon.







[Previous Post]

Ok, main currency in this game is EUR, i'll probably give option to pay with USD, but not sure



You can choose from  ...</description>
			<category>Released Updates</category>
			<pubDate>Thu, 21 Aug 2008 08:54:49 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/supporter-status-t16.htm#16</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/supporter-status-t16.htm</guid>
		</item>
		<item>
			<title>Tech research costs</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/tech-research-costs-t330.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Currently techs have a starting cost of 500k and increase by 500k x your current level.

That's my mistake on the cost, Originally it was meant to be 1 mil instead of 500k and I know I decreased the numbers during the beta so that people can test it around.



Will be putting that price back on the 19th april server time 10:00.

- 12 hour global protection

- Everyone's techs reset to 0

- Refund of all kuwal invested into techs



Sorry for the inconvenience </description>
			<category>Released Updates</category>
			<pubDate>Wed, 15 Apr 2009 10:16:38 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/tech-research-costs-t330.htm#2252</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/tech-research-costs-t330.htm</guid>
		</item>
		<item>
			<title>Massable strike</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/massable-strike-t11.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>It will become possible to directly assault the offensive powers of target opponent.



In this strike the enemy defensive army will fight side by side with the offensive one (in case there is a defending force left at all)

However because the offensive forces have been trained to assault enemy positions and not defend their own they will suffer a penalty in power. Meaning if there is no defence a certain strike force can defeat a larger one if they are attacking.



Attack weapons of both  ...</description>
			<category>Released Updates</category>
			<pubDate>Mon, 18 Aug 2008 22:27:14 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/massable-strike-t11.htm#11</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/massable-strike-t11.htm</guid>
		</item>
		<item>
			<title>Recent Events in your realm</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/recent-events-in-your-realm-t312.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description><![CDATA[Recent Events in your realm
<br />
Nothing new 
<br />

<br />
My life is so boring LOL]]></description>
			<category>Released Updates</category>
			<pubDate>Thu, 09 Apr 2009 17:08:34 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/recent-events-in-your-realm-t312.htm#2129</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/recent-events-in-your-realm-t312.htm</guid>
		</item>
		<item>
			<title>MT reserves conversion</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/mt-reserves-conversion-t320.htm</link>
			<dc:creator>Nigatsu_Aka</dc:creator>
			<description>Hello.

You can now convert 4 market trades to receive 1 market reserve. You can use this market reserve only for the the 48 hours protection.

Do you think that it would be a good ideea if someone can convert the reserves back to market trades?... of course at a lower rate... for example 1 market reserve to 2 maybe 3 market trades (not the full reconversion to avoid abuses).



The utility of this is the fact that those without SS can store their market reserves and convert them to market  ...</description>
			<category>Released Updates</category>
			<pubDate>Sun, 12 Apr 2009 12:57:57 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/mt-reserves-conversion-t320.htm#2185</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/mt-reserves-conversion-t320.htm</guid>
		</item>
		<item>
			<title>Vacation</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/vacation-t294.htm</link>
			<dc:creator>rflash</dc:creator>
			<description>While on vacation your realm will stop production completely. You cannot get attacked and will disappear from the rankings completely.

You cannot return to your realm for at least 2 days, there is no limit on how long you can be away.

You will drop all your officers and leave your commander and your alliance



You cannot have engaged in any activity except farming and raiding nor may you have been on protection in the last 24 hours!



All I can say ..... nice job. </description>
			<category>Released Updates</category>
			<pubDate>Tue, 07 Apr 2009 12:09:52 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/vacation-t294.htm#2016</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/vacation-t294.htm</guid>
		</item>
		<item>
			<title>Changes to secret alliances</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/changes-to-secret-alliances-t287.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>Currently there's no difference between having a secret alliance or not except the fact that you don't carry the tag.

Other than that you have access to all functions and whatnot.



Now time to really make it differ and give some real cons to the hidden alliances



- The combat and intel logs the leader and 2ic have access to will be given with a 24/12 Hour lag (probably the former).

- No alliance chat board (once that's coded into the game) [Either that or like with the logs, some  ...</description>
			<category>Released Updates</category>
			<pubDate>Mon, 06 Apr 2009 15:57:35 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/changes-to-secret-alliances-t287.htm#1990</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/changes-to-secret-alliances-t287.htm</guid>
		</item>
		<item>
			<title>Notification on trade creation/accepting etc.</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/notification-on-trade-creation-accepting-etc-t281.htm</link>
			<dc:creator>Admin</dc:creator>
			<description><![CDATA[It will be done, no need to tell me repeatedly about it <img src="http://illiweb.com/fa/i/smiles/icon_smile.gif" alt="Smile" longdesc="2" />
<br />

<br />
Will do more coding thursday again.]]></description>
			<category>Released Updates</category>
			<pubDate>Sun, 05 Apr 2009 20:52:12 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/notification-on-trade-creation-accepting-etc-t281.htm#1976</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/notification-on-trade-creation-accepting-etc-t281.htm</guid>
		</item>
		<item>
			<title>bulletin board commader offers</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/bulletin-board-commader-offers-t191.htm</link>
			<dc:creator>Halaryel</dc:creator>
			<description><![CDATA[1) would it be possible that to be able to post an offer you actually have to be open to recruting (if it is close, then any commader offer is removed)
<br />
=&gt; because offer from people not recruting are irrelevant
<br />

<br />
2) could you add the current income given aswell as the income aimed so officer could chose more easyly a commander without having to test them all
<br />

<br />
regards.]]></description>
			<category>Released Updates</category>
			<pubDate>Mon, 09 Feb 2009 12:33:03 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/bulletin-board-commader-offers-t191.htm#1224</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/bulletin-board-commader-offers-t191.htm</guid>
		</item>
		<item>
			<title>Chatroom in the Aderan Wars forum</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/chatroom-in-the-aderan-wars-forum-t263.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>The Chatroom has been activated.



To join the chat, you have to be logged in and then scroll down in the main page 

( http://aderanwars.forumotion.com/forum.htm )



below &quot;STATISTICS&quot; you should see &quot;CHATBOX&quot;

Click at &quot;Join the Chat&quot; and a new window should appear.

On the upper right hand side you should click to LOG IN.



Now you will be able to talk to others who are there too.



Or you can simply click this link:

http://aderanwars.forumotion.com/chatbox/chatbox.forum? </description>
			<category>Released Updates</category>
			<pubDate>Wed, 25 Mar 2009 18:36:02 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/chatroom-in-the-aderan-wars-forum-t263.htm#1802</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/chatroom-in-the-aderan-wars-forum-t263.htm</guid>
		</item>
		<item>
			<title>Referal system</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/referal-system-t256.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>When someone registers, they can put in a referal ID of the person who showed them the game.



When this new player then logins for the first time, the current average army gets recorded (which you can see on the main page currently just under 11k). When that person then reaches that army size (so whenever they reach 11k army size) the person who referred them will get a % of this amount (5-10% of 11k) added to their account (between 5-10% not yet fully sure on the final amount)



Even  ...</description>
			<category>Released Updates</category>
			<pubDate>Sun, 22 Mar 2009 13:24:36 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/referal-system-t256.htm#1719</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/referal-system-t256.htm</guid>
		</item>
		<item>
			<title>New accounts</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/new-accounts-t254.htm</link>
			<dc:creator>renegadze</dc:creator>
			<description>Well a friend started out today...and it appears their account is setup the same way as we all were when we started.  Thus meaning they are going to have to wait ages to get a decent amount of turns to go farming.



How about new accounts now start with a substantial amount of turns? and to save the risk of multi'ing when SS comes out makes the starting turns non transferrable



i don't feel there is enough to encourage new people to get stuck in...not when they have to wait so long to  ...</description>
			<category>Released Updates</category>
			<pubDate>Sun, 22 Mar 2009 08:05:14 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/new-accounts-t254.htm#1711</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/new-accounts-t254.htm</guid>
		</item>
		<item>
			<title>idle workers</title>
			<link>http://aderanwars.forumotion.com/released-updates-f24/idle-workers-t213.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description><![CDATA[<blockquote><div>Release process:
<br />
- 1st March Approx 04:00 server time
<br />
- Variable TCP (mean length 24 hours ± 4 hours) added or current TCP extended by the same amount
<br />
- Length additionally affected by Admin. Eff.
<br />
- All untrained turned into Idle workers (new unit class)
<br />
- Unraidable, produce 20 kuwal per turn and untrainable into Untrained Units without cost or loss</div></blockquote>
<br />

<br />
The last line confuses me, what does it mean?]]></description>
			<category>Released Updates</category>
			<pubDate>Fri, 27 Feb 2009 16:45:57 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/released-updates-f24/idle-workers-t213.htm#1424</comments>
			<guid>http://aderanwars.forumotion.com/released-updates-f24/idle-workers-t213.htm</guid>
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