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		<title>Game Suggestions</title>
		<link>http://aderanwars.forumotion.com/game-suggestions-f22/-t1.htm</link>
		<description>If you an idea that might improve the game this is the place to share it with the community</description>
		<lastBuildDate>Tue, 24 Nov 2009 02:39:14 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Game Suggestions</title>
			<url>http://illiweb.com/fa/prosilver_grey/site_logo.gif</url>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/-t1.htm</link>
		</image>
		<item>
			<title>Add squad leader to base page.</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/add-squad-leader-to-base-page-t1038.htm</link>
			<dc:creator>Osyndicate</dc:creator>
			<description><![CDATA[As the title says, and which squad you are.
<br />

<br />
And hell, maybe even squad rank if possible.]]></description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 24 Nov 2009 02:39:14 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/add-squad-leader-to-base-page-t1038.htm#9892</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/add-squad-leader-to-base-page-t1038.htm</guid>
		</item>
		<item>
			<title>Depth</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/depth-t1035.htm</link>
			<dc:creator>Osyndicate</dc:creator>
			<description>Note: Some of these suggestions may have already been discussed.





I think there should be more depth to almost everything in this game.





Generals for Atk/Def. They would level with each attack/defend and would give a faint bonus to their respected areas. You could name them and pay to train them.



The equivalent for Cov./Ass.



As well as Farm/Work/Miners, along with what they farm/work on/ and mine. This would go [A little] up every turn.



Farming Level ---15--- Carrots

Working  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Mon, 23 Nov 2009 01:00:44 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/depth-t1035.htm#9832</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/depth-t1035.htm</guid>
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		<item>
			<title>Add  Assassins  to personal bonus</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/add-assassins-to-personal-bonus-t1012.htm</link>
			<dc:creator>Lord Ishurue</dc:creator>
			<description>(  )  = why they may be their  current  boost

Strike     + 1%  per point  ( probably cuz its used the 2nd to most )

Defense  +  1.35%  per point  ( probably cuz its used the  3rd to most )

Income  +  .125% per point   ( probably cuz its used  the  most ) 

Covert  +   2  %  per point   ( probably cuz its used  less than than strike  and sabotage is onlyused during wars)



I propose  to add assassins  to the list of bonus points 



Assassin  +   3 %  per point   (  really only used  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 17 Nov 2009 05:10:17 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/add-assassins-to-personal-bonus-t1012.htm#9426</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/add-assassins-to-personal-bonus-t1012.htm</guid>
		</item>
		<item>
			<title>Increase basic bank size</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/increase-basic-bank-size-t1019.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>I think bank is too small. I recommend increasing basic bank size, so that it can hold 7 days of income.

Obviously if you increase bank size, you can have more kuwal, but I know that a lot of new players are unable to make the next weapon research even if they want to do only because their bank is too small and they dont know there is a posibility to increase bank size



If you increase your bank size through trade center to say 200%, you should be able to hold 14 days of income after the  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Wed, 18 Nov 2009 12:45:21 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/increase-basic-bank-size-t1019.htm#9578</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/increase-basic-bank-size-t1019.htm</guid>
		</item>
		<item>
			<title>Change Personal Bonus &amp;amp; Change race</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/change-personal-bonus-change-race-t1010.htm</link>
			<dc:creator>ioz</dc:creator>
			<description>As the topic says, I'm here to put on the table a discussion about Changing the personal bonus and changing one's race. 



I. Changing the personal bonus:

&quot;Change Personal Bonus (0 Changes Remain)&quot;

This is my problem atm. This is the way I bought the account: with no changes remaining and a chaotic arrangement of the bonus points. 



What I suggest is that these changes regenerate after X time or that there is a way to BUY changes or something similar. I hate it every time  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 15 Nov 2009 13:33:49 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/change-personal-bonus-change-race-t1010.htm#9346</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/change-personal-bonus-change-race-t1010.htm</guid>
		</item>
		<item>
			<title>Make Daning stronger!</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/make-daning-stronger-t806.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>Realised there are not many Daning in this game?



It probably has to do with the fact that 1 attack nonus point increases attack by 1%, whereas 1 defense bonus point brings 1.35%.

Daning have bonuses for attack technologies, however if the attack bonus points give less bonus than others, not many people will join Daning.



I recommend a new update, where the bonuses for attack will be changed to 1.35%. This will make more players join Daning and there will be also more fighting in Aderan  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 13 Sep 2009 13:35:19 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/make-daning-stronger-t806.htm#6431</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/make-daning-stronger-t806.htm</guid>
		</item>
		<item>
			<title>bring back plain format for cellphone users</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/bring-back-plain-format-for-cellphone-users-t1029.htm</link>
			<dc:creator>stars</dc:creator>
			<description><![CDATA[Hi admin,
<br />

<br />
I really liked the feature of the plain text format which made life much easier when using internet over the cellphone to access your webpage. You have so much different features added to the game that my cellphone has difficulty loading everything as it takes a tremendous amount of time to load a single page.]]></description>
			<category>Game Suggestions</category>
			<pubDate>Fri, 20 Nov 2009 21:16:28 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/bring-back-plain-format-for-cellphone-users-t1029.htm#9710</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/bring-back-plain-format-for-cellphone-users-t1029.htm</guid>
		</item>
		<item>
			<title>Incentives for players to recruit new players to the game</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/incentives-for-players-to-recruit-new-players-to-the-game-t1014.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>NEW PROPOSAL:



I would like to alter my first proposal so that it will be this way:



BONUSES

Once player A registers and was referred by player B (writes the ID number of the player who referred him), 

and logs in for the first time, player B will receive a notification that he brought a player to the game.



Player A receives iron people's award (30.000 population), player B receives 2.500 untrained units and 250 AT as bonus

Player A receives iron boost award (1.000 unit production),  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 17 Nov 2009 18:40:12 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/incentives-for-players-to-recruit-new-players-to-the-game-t1014.htm#9469</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/incentives-for-players-to-recruit-new-players-to-the-game-t1014.htm</guid>
		</item>
		<item>
			<title>Mentoring</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/mentoring-t1024.htm</link>
			<dc:creator>Jiro</dc:creator>
			<description>As so many new players seem to have trouble getting to know the game, would it make sense to assign new players a mentor? This will make sure that:

1) They get to know the game and get the questions answered that they may have.

2) They get to know at least one active player.

3) The mentor gets to learn from the questions and strategies the pupil thinks of. 

Experienced players can volunteer to be one, just like with the welcome message. The official mentorship ends when:

A) A month  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 19 Nov 2009 14:09:02 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/mentoring-t1024.htm#9647</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/mentoring-t1024.htm</guid>
		</item>
		<item>
			<title>Admin   as Middle man for private cash trades</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/admin-as-middle-man-for-private-cash-trades-t1006.htm</link>
			<dc:creator>Lord Ishurue</dc:creator>
			<description>to keep this as  short as I can  . 



If a player wants to buy anothers account or resources using cash ,  the buyer and seller contact Admin 

and use him as the middleman . 



 1. buyer sends Admin the money with paypal  

2.   seller sends admin the account password and email 

3. Admin changes the password   and sends the buyer the account with the new password 

4. Admin sends the seller his money . 



5. Admin collects a percentage of the cash  1 - 5% as  middleman fee . 



this  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Fri, 13 Nov 2009 23:18:36 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/admin-as-middle-man-for-private-cash-trades-t1006.htm#9315</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/admin-as-middle-man-for-private-cash-trades-t1006.htm</guid>
		</item>
		<item>
			<title>Weapons  Ware house  and  UU raid Shelter</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/weapons-ware-house-and-uu-raid-shelter-t964.htm</link>
			<dc:creator>Majhoka</dc:creator>
			<description>The  annoying thing about buying excess weapons  is that  the cost of a damage point increases when the weapon isn't being used . 



1. I ask  to add a  weapons  ware house into the game .   



a.  each ware house reduces your  income  by  X  amount   (  Employee fee ) 

b. Building warehouses become an option on construction yard level 1 . 

c. each ware house can store x amount of weapons 



_________________________________________



UU shelter Raid Shelter



a. You build  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Sat, 31 Oct 2009 09:40:11 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/weapons-ware-house-and-uu-raid-shelter-t964.htm#8618</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/weapons-ware-house-and-uu-raid-shelter-t964.htm</guid>
		</item>
		<item>
			<title>Alliance news</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-news-t1004.htm</link>
			<dc:creator>seaborgium</dc:creator>
			<description><![CDATA[Make it so all can see?(in the alliance)
<br />
Or
<br />
Make it to an RSS feed thats password protected or something
<br />
maybe exportable]]></description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 12 Nov 2009 22:56:48 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-news-t1004.htm#9278</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-news-t1004.htm</guid>
		</item>
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			<title>Repair System</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/repair-system-t1000.htm</link>
			<dc:creator>slambot#4</dc:creator>
			<description>Due to it being asked, I'm creating a topic to discuss different ideas for weapon repairs.



Right now, there is two different ideas being discussed:



1.) The current system and how it can be improved (cheaper raiding, etc.)



2.) System with no repair points. If you lose a soldier, you lose the weapon they were holding at the time as well



Though if you have better ideas, by all means bring it up.



Let the debate begin!



(I personally think option 2 sounds like a good system) </description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 10 Nov 2009 02:29:02 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/repair-system-t1000.htm#9156</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/repair-system-t1000.htm</guid>
		</item>
		<item>
			<title>recon , COs , and Alliance leaders can  see units in training</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/recon-cos-and-alliance-leaders-can-see-units-in-training-t1008.htm</link>
			<dc:creator>Lord Ishurue</dc:creator>
			<description>a successful Recon can view your enemies units in training . 



your commmander can also view your units in training



Alliance leaders / advisors  can view your units in training . 



By giving CO &amp; Alliance Leadership  the ability to view units in training will allow them to see their members training

method and be able to correct / or give advice on what they should train . 



Recon ;  more accurate recon reports . You can judge your Enemies strength for next couple of turns  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Sat, 14 Nov 2009 20:52:52 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/recon-cos-and-alliance-leaders-can-see-units-in-training-t1008.htm#9327</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/recon-cos-and-alliance-leaders-can-see-units-in-training-t1008.htm</guid>
		</item>
		<item>
			<title>brokers</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/brokers-t1002.htm</link>
			<dc:creator>Survivor</dc:creator>
			<description>pretty simple.. currently as it is you can only broker ONE type of resource ( either kuwal/UU/turns ) in exchange for another one.

If I try to trade my 1b kuwal and 10kUU in one single trade, It's only the kuwal that goes through... If i ask for more than one resource, its the first in the list that gets requested...

basically I'm asking for being able to trade more than one resource at the same time... would help a lot both in time and effort, not to mention the trade limits inplace.



cheers

  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Wed, 11 Nov 2009 11:37:09 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/brokers-t1002.htm#9245</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/brokers-t1002.htm</guid>
		</item>
		<item>
			<title>Air Force, features and functions.</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/air-force-features-and-functions-t970.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description>At Admins request.

Admin wrote:right now i'm only releasing some minor updates but i know i'll be busy with school for the next month. So no clue when i'll work on the system.



But you're welcome to start a discussion, wouldn't mind to see what people would want to have it do. Sometimes, once in a while, amongst all the trash, a useful idea will show up 



So, what is the publics ideas concerning the &quot;Air Force&quot;. How would you like to see it used? What results are you hoping  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 01 Nov 2009 18:12:15 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/air-force-features-and-functions-t970.htm#8693</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/air-force-features-and-functions-t970.htm</guid>
		</item>
		<item>
			<title>Aderan Gamer Card</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/aderan-gamer-card-t861.htm</link>
			<dc:creator>Kira</dc:creator>
			<description><![CDATA[The gamer cards help spread the word.
<br />
You just copy it and paste it into your signature or profile ..
<br />
maybe something that you click on it and automatically add your refferal id?
<br />
would be something nice and trendy in my opinion]]></description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 24 Sep 2009 18:55:52 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/aderan-gamer-card-t861.htm#7173</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/aderan-gamer-card-t861.htm</guid>
		</item>
		<item>
			<title>Active In-game clock</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/active-in-game-clock-t999.htm</link>
			<dc:creator>vei07</dc:creator>
			<description>I think it would be more good if the turns and the Aderan clock is interactive, because page reloading is very tiring.</description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 08 Nov 2009 13:25:19 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/active-in-game-clock-t999.htm#9057</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/active-in-game-clock-t999.htm</guid>
		</item>
		<item>
			<title>I propose 0 repairs 0 losses when raiding 0 def inactives</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/i-propose-0-repairs-0-losses-when-raiding-0-def-inactives-t991.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description><![CDATA[Farming 0 defense players results in 0 losses and 0 repairs.
<br />

<br />
To make raiding fair for all people and not people with 1 weapon, I propose raiding 0 defense people will lead to no losses and no repairs.
<br />

<br />
Big players are restricted by Supply Turns anyway, no need to restrict their ability to raid as well!
<br />

<br />
PS: Attackers pay for AT and ST when raiding, no need to make them pay for repairs if they face unarmed inactives.]]></description>
			<category>Game Suggestions</category>
			<pubDate>Sat, 07 Nov 2009 17:09:47 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/i-propose-0-repairs-0-losses-when-raiding-0-def-inactives-t991.htm#8995</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/i-propose-0-repairs-0-losses-when-raiding-0-def-inactives-t991.htm</guid>
		</item>
		<item>
			<title>Default Number of attacks 1</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/default-number-of-attacks-1-t996.htm</link>
			<dc:creator>Alex</dc:creator>
			<description><![CDATA[I propose that the default number af attacks - Under strike missions, under Attack mission - be changed to 1 to enable 1 click farming again.
<br />

<br />
Right now we have to manually change it to 1 to avoid wasting 4 attacks...
<br />

<br />
OR have an option in our account preferences to set the default level ourselves.
<br />

<br />
-Alex]]></description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 08 Nov 2009 01:16:54 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/default-number-of-attacks-1-t996.htm#9022</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/default-number-of-attacks-1-t996.htm</guid>
		</item>
		<item>
			<title>rude/disrepectful comments</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/rude-disrepectful-comments-t977.htm</link>
			<dc:creator>seaborgium</dc:creator>
			<description><![CDATA[Admin, what shall we do with things that get sent to us that are a bit rude, and foul?
<br />

<br />
I forwarded them to you ingame.]]></description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 03 Nov 2009 22:50:27 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/rude-disrepectful-comments-t977.htm#8803</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/rude-disrepectful-comments-t977.htm</guid>
		</item>
		<item>
			<title>Trading with banked kuwal</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/trading-with-banked-kuwal-t979.htm</link>
			<dc:creator>Alex</dc:creator>
			<description><![CDATA[Instead of having to withdraw kuwal from your bank when initiating a trade, have the game recognise the amount stored there and automatically take the kuwal from it to start the trade.
<br />

<br />
It is easier, and it takes away the risk of having lage amounts of kuwal sniped when you are trying to trade.
<br />

<br />
I can't think of any major problems with this but I'm sure you can, so reply with them here.
<br />

<br />
-Alex]]></description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 05 Nov 2009 05:20:25 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/trading-with-banked-kuwal-t979.htm#8849</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/trading-with-banked-kuwal-t979.htm</guid>
		</item>
		<item>
			<title>Halve the market trade packages</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/halve-the-market-trade-packages-t960.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>Currently, market trades give you the possibility to trade so much resources for an average player, that often they cannot afford to use all trades even if they wanted, at the same time, each packagesize should be made into one half or a quarter, because many new players don't realise that they can spend 1/2, or 1/4 of the market trade and are sad that they cannot use their market trades for trading since each package is too big.



At the same time, I think the amount of resources you can  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 29 Oct 2009 15:51:15 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/halve-the-market-trade-packages-t960.htm#8570</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/halve-the-market-trade-packages-t960.htm</guid>
		</item>
		<item>
			<title>Popularity Medal - Voting for oneself</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/popularity-medal-voting-for-oneself-t976.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>Players should not be able to vote for themselves. it is OBVIOUS!!!



Because if you can vote for yourself you increase the chances that egoists who vote for themselves will win over those who vote for others out of fairness.



if you vote for yourself you should get an error message that you have to vote again because you cant vote for yourself



PS: Would be also good that once you vote, the option to vote will turn off until the 1st of next month when you can vote again. </description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 03 Nov 2009 21:06:58 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/popularity-medal-voting-for-oneself-t976.htm#8799</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/popularity-medal-voting-for-oneself-t976.htm</guid>
		</item>
		<item>
			<title>alliance members online</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-members-online-t965.htm</link>
			<dc:creator>reaper</dc:creator>
			<description>i would like to no if there is any chance off a green light (dose not have to be a green light) next to alliance member names in the alliance page to show them on line or not i no there is the time showing when they where last active but if a member has just logged in to bank and went off line right away this is not very good. i no when i played TDW there was a list of alliance members online at the top of the alliance page so show who was online at that time i think if u coded it to check every  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Sat, 31 Oct 2009 13:48:13 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-members-online-t965.htm#8626</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-members-online-t965.htm</guid>
		</item>
		<item>
			<title>Armory/weapons/manning suggestion</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/armory-weapons-manning-suggestion-t971.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description>This is an unfinished and incomplete idea. I put it out there so that maybe it can be completed, or finally killed as a viable suggestion. The basic idea is a way to split weapons and men for different styles of warfair.



As it stands now all weapons are damaged. Small or large, manned or unmanned. What I propose is that the attack page is based on weapon &quot;classes&quot;. The damage and the losses would also be tied to this as well.



presently we have(I think, may be wrong on the  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 01 Nov 2009 18:39:37 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/armory-weapons-manning-suggestion-t971.htm#8696</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/armory-weapons-manning-suggestion-t971.htm</guid>
		</item>
		<item>
			<title>mobile work</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/mobile-work-t956.htm</link>
			<dc:creator>seaborgium</dc:creator>
			<description><![CDATA[Admin please contact me, I have something I would like to discuss/show you
<br />

<br />
the.rival.pizza.guy hotmail.com]]></description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 27 Oct 2009 01:53:00 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/mobile-work-t956.htm#8477</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/mobile-work-t956.htm</guid>
		</item>
		<item>
			<title>Spying/Attacking</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/spying-attacking-t962.htm</link>
			<dc:creator>¤ Angel Slayer</dc:creator>
			<description>You should have a option to attack someone in the covert page when you spy on them,

it suxs to have to go back to their page after spying them just to attack them.

and when you spy them and have to spy them again, that option should also be there,

and when you attack them you need a option to re-attack them again,

this having to go back an forth to their page to do things is a real bummer.



AS



Oh another thing, lol here on the forum, make it where sigs automatically go in your  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Fri, 30 Oct 2009 19:26:55 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/spying-attacking-t962.htm#8604</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/spying-attacking-t962.htm</guid>
		</item>
		<item>
			<title>Change requirements for supreme medals</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/change-requirements-for-supreme-medals-t961.htm</link>
			<dc:creator>rflash</dc:creator>
			<description>As it is now you need 10 medals to get bronze.



In total there are 16 medals, including the 2 for air force which are inactive now (rows 5,6,7 for 13 medals, plus popularity, homeland protection and labor glory on row 4).



So I suggest this :



- bronze supreme medal for 7 medals but you need 1 gold + 1 silver minimum out of the 7 (so 1 gold + 1silver + 5 bronze or better does the trick)

- silver supreme medal for 11 medals but you need 2 gold + 2 silver minimum out of the 11 (so  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 29 Oct 2009 16:53:42 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/change-requirements-for-supreme-medals-t961.htm#8574</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/change-requirements-for-supreme-medals-t961.htm</guid>
		</item>
		<item>
			<title>Player Classes</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/player-classes-t938.htm</link>
			<dc:creator>Vance</dc:creator>
			<description>Hey folks, another idea; In a lot of MMORPG's, you don't just choose a race, but also a class. This would increase the diversity among players and maybe encourage the implementation of some more different tactics in the game.



Some ideas to illustrate:



Soldier: Bonus on offensive things, like training attack troops or the turn cost of attacking others, but a penalty to income, e.g the cost of miners/farmers etc?



Pirate: Bonus on stealing money and UU, penalty on upgrade prices?



Trader:  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Mon, 19 Oct 2009 11:35:17 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/player-classes-t938.htm#8261</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/player-classes-t938.htm</guid>
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		<item>
			<title>Covert log consolidation</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/covert-log-consolidation-t958.htm</link>
			<dc:creator>Alex</dc:creator>
			<description>I think it would be a nice feature if you could consolidate multiple covert logs into one.



i.e. you spy on the same person 3 times because each time you only see a third of their stats, due to your covert not being high enough to see it all at once. You then use this option to combine those logs into one giving you one complete log instead of three logs with a third of the info each.



A couple of things:

1) Over time peoples stats etc change, meaning a log might have diferent stats  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 29 Oct 2009 08:49:13 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/covert-log-consolidation-t958.htm#8547</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/covert-log-consolidation-t958.htm</guid>
		</item>
		<item>
			<title>Black Market + Server-wide judgement day</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/black-market-server-wide-judgement-day-t460.htm</link>
			<dc:creator>ian</dc:creator>
			<description>lol, was just chatting with a couple of mates... and we had a idea which would be a unique way of giving the smaller guys a chance to catch up.



Basically - have it so there is a ingame black market on Aderan Wars - which offers unique weapons, short-term capabilities (bonuses) etc... which are solely black market related i.e. can't be domestically researched, or developed, by players.



Here's the catch though (and would be a fun twist to the game) - the black market is ran by privateers,  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Wed, 13 May 2009 00:20:13 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/black-market-server-wide-judgement-day-t460.htm#3646</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/black-market-server-wide-judgement-day-t460.htm</guid>
		</item>
		<item>
			<title>Recruitment</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/recruitment-t937.htm</link>
			<dc:creator>Vance</dc:creator>
			<description>Hey folks, is it just me or isn't there any way to motivate players to recruit their friends into this game?



I've just noticed that AW isn't very big, and it's not gaining a larger active member base very quickly. Maybe it's a good idea to offer some kind of bonus/gift to players that introduce new people? Maybe market reserves or untrained units, or whatever?



I think adding some ''motivational bonuses'' would greatly increase the influx of new players, which would make the game world  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Mon, 19 Oct 2009 11:20:02 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/recruitment-t937.htm#8260</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/recruitment-t937.htm</guid>
		</item>
		<item>
			<title>Alliancebox</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/alliancebox-t931.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>There should be a box in the alliance page, where any member can post messages.



Leaders messages and advisors messages should appear in different color than regular member messages.



This will make it easier for people to communicate about things, where they want to see what members think and it will be beneficial for the game because it will save space.



If I want to tell something to the alliance, It will create 100 messages sent to players, and 100 messages sent to my outbox.  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 13 Oct 2009 13:23:04 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/alliancebox-t931.htm#8052</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/alliancebox-t931.htm</guid>
		</item>
		<item>
			<title>Alliance page</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-page-t933.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>Currently, if you are in an alliance, all you can see about other alliances is the name, rank, total power, name of the leader and alliance members. (all in the alliance rank page)



I would prefer that people can click on a name of the alliance in the alliance rankings, or at the alliance name next to the members name, and instead of redirecting them to the alliance forum, it would redirect them on an alliance page which would show the following:



Alliance Name

Alliance picture (200x200)  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 13 Oct 2009 13:45:11 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-page-t933.htm#8055</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-page-t933.htm</guid>
		</item>
		<item>
			<title>Add UP to ranked info.</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/add-up-to-ranked-info-t898.htm</link>
			<dc:creator>Osyndicate</dc:creator>
			<description>I think that UP (unit production) should be involved in total rank, and have a rank of its own.





Example:



Attack Power 915 Ranked 515



Defense Power 150,000 Ranked 315



Covert Power 14,000,000 Ranked 135



Assassin Power 11,000,000 Ranked 214



Unit Production 1,500 Ranked 98



Total Power X amount



Total Rank 254





I think this might give a little 'Nudge' per say, to increase UP. 



And it would add another twist on getting to #1 </description>
			<category>Game Suggestions</category>
			<pubDate>Sat, 03 Oct 2009 19:40:02 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/add-up-to-ranked-info-t898.htm#7519</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/add-up-to-ranked-info-t898.htm</guid>
		</item>
		<item>
			<title>Seperate Officer Payment</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/seperate-officer-payment-t928.htm</link>
			<dc:creator>Osyndicate</dc:creator>
			<description>I suggest this because I have been getting very sick very often, and in turn this causes me to be a lot less active on the game. And I was going to suggest my commander to lower my payment because I am getting just over a mil from her and the lower the income I have the better. But it occured to me that you cannot do this at the moment.





This new feature could be in the 'Manage Officers' button on your homepage.





From here you could set personal payment options.



And to avoid  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Mon, 12 Oct 2009 01:23:18 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/seperate-officer-payment-t928.htm#7940</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/seperate-officer-payment-t928.htm</guid>
		</item>
		<item>
			<title>Capturable Planet Territories</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/capturable-planet-territories-t343.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>What would you say, if there were conquerable territories on new planets, which would consist of 25 (5x5 territories) to 100 (10x10 territories) areas depending on the planet size.



There would be a new button on the sidebar called TERRITORIES. Once a month, or even less seldom a new planet would be discovered and announced in the &quot;Recent Events in your realm&quot; in the command center. Everyone could see the existing planets when openening the TERRITORIES section. You could open the  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Fri, 17 Apr 2009 11:49:57 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/capturable-planet-territories-t343.htm#2329</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/capturable-planet-territories-t343.htm</guid>
		</item>
		<item>
			<title>Arena for people looking for fights</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/arena-for-people-looking-for-fights-t924.htm</link>
			<dc:creator>Jiro</dc:creator>
			<description>Because some people may be triggerhappy, or looking to build some experience in how to wage a war, how about starting a forum thread for people looking for someone to fight who is approximately equal in power/size?</description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 11 Oct 2009 13:23:05 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/arena-for-people-looking-for-fights-t924.htm#7917</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/arena-for-people-looking-for-fights-t924.htm</guid>
		</item>
		<item>
			<title>Renaming Assassins into Special Forces</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/renaming-assassins-into-special-forces-t438.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>This change won't affect anything except how the current unit &quot;assassin&quot; is called.



For me assassins are something medieval and don't fit into a futuristic game, while special forces sounds better.



The main reason is however that assassins make me think they attack only, but you cannot use them to defend yourself.

If they would be renamed into special forces, it will be more clear for new players to train them even if they are defensive players, because their instinct will  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 07 May 2009 10:36:51 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/renaming-assassins-into-special-forces-t438.htm#3389</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/renaming-assassins-into-special-forces-t438.htm</guid>
		</item>
		<item>
			<title>Make relative repair costs</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/make-relative-repair-costs-t880.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>My proposal:



Instead of having weapons always damaged by the same percentage (from 800 hit points to 775 hit points)

make the repair cost be based on what the defenders repair cost is.



If defenders weapons got damaged by a total of 100.000 hit points, decrease attackers weapons hit points by a multiple of 100.000 hit points.

If a multiple of 3 is decided, attackers weapons will decrease by 300.000 hit points. if a multiple of 5 is decided, decrease them by 500.000 hit points. You  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 29 Sep 2009 11:00:03 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/make-relative-repair-costs-t880.htm#7387</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/make-relative-repair-costs-t880.htm</guid>
		</item>
		<item>
			<title>User Referer Link</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/user-referer-link-t645.htm</link>
			<dc:creator>Kira</dc:creator>
			<description><![CDATA[people click the link and it redirects to registration page and referrer form is auto completed with the id.. 
<br />
this is useful if some people make advertises on sites <img src="http://illiweb.com/fa/i/smiles/icon_razz.gif" alt="Razz" longdesc="9" />]]></description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 04 Aug 2009 09:57:38 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/user-referer-link-t645.htm#5003</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/user-referer-link-t645.htm</guid>
		</item>
		<item>
			<title>commander and officers</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/commander-and-officers-t911.htm</link>
			<dc:creator>doxakk</dc:creator>
			<description>If someone has not logged for a month or two then he should leave his commander and release his officers. I would suggest his alliance also. Something like vacation but without leaving the game so he can still be farmed.</description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 06 Oct 2009 12:57:14 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/commander-and-officers-t911.htm#7707</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/commander-and-officers-t911.htm</guid>
		</item>
		<item>
			<title>Planets</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/planets-t900.htm</link>
			<dc:creator>darkshield</dc:creator>
			<description>seems to be in most games, so was just wondering.</description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 04 Oct 2009 08:25:14 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/planets-t900.htm#7531</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/planets-t900.htm</guid>
		</item>
		<item>
			<title>Increase amount of turns needed to farm</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/increase-amount-of-turns-needed-to-farm-t902.htm</link>
			<dc:creator>Kenzu</dc:creator>
			<description>Now that we have decrease the repair costs of farming, we can increase the number of turns needed so that we can achieve tiny players to be protected better.



Decreasing repair costs and increasing amount of attack turns needed for farming leads to making people with higher defense more vulnerable and players with little kuwal out (20-40 million kuwal) less vulnerable.



currently it costs 10 AT to attack, that's roughly 9 million kuwal

This means that players with small attack can attack  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 04 Oct 2009 15:51:40 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/increase-amount-of-turns-needed-to-farm-t902.htm#7551</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/increase-amount-of-turns-needed-to-farm-t902.htm</guid>
		</item>
		<item>
			<title>Ranked war records</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/ranked-war-records-t904.htm</link>
			<dc:creator>Vesper</dc:creator>
			<description><![CDATA[1 of the achievements is top war records. I was hoping we could get them ranked to add a new element of competition  <img src="http://illiweb.com/fa/i/smiles/icon_biggrin.png" alt="Very Happy" longdesc="1" />]]></description>
			<category>Game Suggestions</category>
			<pubDate>Sun, 04 Oct 2009 22:45:31 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/ranked-war-records-t904.htm#7591</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/ranked-war-records-t904.htm</guid>
		</item>
		<item>
			<title>Inactives Defense level</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/inactives-defense-level-t884.htm</link>
			<dc:creator>Nomad</dc:creator>
			<description><![CDATA[With the update to allow 0 repairs for big strike when hitting 0 defense farms, can it, or would it be possible to add a new defense level, or adjust the existing ones to show the farm still has a 0 defense? I would conceed that for it to work we may need to kill all the covert agents, or need to be like 1000X the covert or something.
<br />

<br />
just a suggestion, may not be a good idea, may make it to easy. just suggesting it.]]></description>
			<category>Game Suggestions</category>
			<pubDate>Tue, 29 Sep 2009 23:04:01 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/inactives-defense-level-t884.htm#7414</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/inactives-defense-level-t884.htm</guid>
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			<title>Alliance Economic Info</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-economic-info-t889.htm</link>
			<dc:creator>retro22</dc:creator>
			<description><![CDATA[I can do this already, using another program; but thought that it would be handy to be able to do in game:
<br />

<br />
Is it too hard / worth it to code in a sort by feature into the Economic Info? Such as:
<br />

<br />
Click income and have it sort by ascending and then click again and sort by descending? And then do that for all the columns that it would apply to?
<br />

<br />
Just a thought.]]></description>
			<category>Game Suggestions</category>
			<pubDate>Thu, 01 Oct 2009 05:12:42 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-economic-info-t889.htm#7463</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/alliance-economic-info-t889.htm</guid>
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			<title>admin efficiency</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/admin-efficiency-t886.htm</link>
			<dc:creator>darkshield</dc:creator>
			<description><![CDATA[just a thought, don't know how hard it would be to code. could your admin efficiency be decided on players with 5 pages (or however many) each way. so if your account is ranked on page 10 your efficiency is compared with those on pages 5-15. know that the current system is to slow the growth of bigger players but was just a thought as i say.
<br />
 let me know what u think  <img src="http://illiweb.com/fa/i/smiles/icon_smile.gif" alt="Smile" longdesc="2" />]]></description>
			<category>Game Suggestions</category>
			<pubDate>Wed, 30 Sep 2009 08:32:15 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/admin-efficiency-t886.htm#7424</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/admin-efficiency-t886.htm</guid>
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			<title>war notify / or abuse?</title>
			<link>http://aderanwars.forumotion.com/game-suggestions-f22/war-notify-or-abuse-t876.htm</link>
			<dc:creator>Kira</dc:creator>
			<description>well.. i saw recently that many many many players use the war system only to see farms (or maybe get awards also?).. 

so my suggestion would be ..esp for new players/ small players that the war must have some penalities .. or it must be in a limited time .. 

i mean it isnt really a war if the other one isn't in war with you? farming ( or &quot;war&quot;) currently is crap..  

or something that could be sent like  : &quot; xyz wants a war with you -&gt; do you accept?&quot;

 if not ..  ...</description>
			<category>Game Suggestions</category>
			<pubDate>Mon, 28 Sep 2009 17:50:55 GMT</pubDate>
			<comments>http://aderanwars.forumotion.com/game-suggestions-f22/war-notify-or-abuse-t876.htm#7352</comments>
			<guid>http://aderanwars.forumotion.com/game-suggestions-f22/war-notify-or-abuse-t876.htm</guid>
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