Recompenses Calculations
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Recompenses Calculations
Farmers = 5,000 Kuwal, produce 50 per turn
Workers = 7,500 Kuwal, produce 60 per turn
Miners = 10,000 Kuwal, produce 70 per turn
Therefore, for a particular unit to pay for itself, it takes...
Farmers = 5000/50 = 100 turns x 30 minutes / 2 (hr) / 24 (days) = 62.5 days.
Workers = 7500/60 = 125 turns x 30 minutes / 2 (hr) / 24 (days) = 78.125 days
Miners = 10000/70 = 143 (roughly) x 30 / 2 (hr) / 24 (days) = 89.375 days
It takes a minimum of two months, or three months in the case of miners, for them to compensate you for the money you poured into their training. Of course, this is assuming with no mods or anything else of the sort. Let's get further into these calculations. How long would it take to equalize profit of untrained units that you did not pay for this entire time?
Farmers: 100(20) + 20x = 50x | 2000 = 50x - 20x | 2000/30 = x | 67 (roughly)
Workers 125(20) + 20x = 60x | 2500 = 60x - 20x | 2500/40 = x | 62.5 (63)
Miners: 143(20) + 20x = 70x | 2860 = 70x - 20x | 2860/50 = x | 57.2 (58)
So. In conclusion, it takes 104 days to gain back what was lost with farmers, 117.4 for workers, and 125.3 days for miners.
Really, it's just better to steal them from other players.
Workers = 7,500 Kuwal, produce 60 per turn
Miners = 10,000 Kuwal, produce 70 per turn
Therefore, for a particular unit to pay for itself, it takes...
Farmers = 5000/50 = 100 turns x 30 minutes / 2 (hr) / 24 (days) = 62.5 days.
Workers = 7500/60 = 125 turns x 30 minutes / 2 (hr) / 24 (days) = 78.125 days
Miners = 10000/70 = 143 (roughly) x 30 / 2 (hr) / 24 (days) = 89.375 days
It takes a minimum of two months, or three months in the case of miners, for them to compensate you for the money you poured into their training. Of course, this is assuming with no mods or anything else of the sort. Let's get further into these calculations. How long would it take to equalize profit of untrained units that you did not pay for this entire time?
Farmers: 100(20) + 20x = 50x | 2000 = 50x - 20x | 2000/30 = x | 67 (roughly)
Workers 125(20) + 20x = 60x | 2500 = 60x - 20x | 2500/40 = x | 62.5 (63)
Miners: 143(20) + 20x = 70x | 2860 = 70x - 20x | 2860/50 = x | 57.2 (58)
So. In conclusion, it takes 104 days to gain back what was lost with farmers, 117.4 for workers, and 125.3 days for miners.
Really, it's just better to steal them from other players.
Ablogqwer- Untrained Unit

- Number of posts: 5
Registration date: 2009-09-14
Re: Recompenses Calculations
you can't steal income units, but your UU can be stolen! 
Sandwalker- Aderan Spy

- Number of posts: 364
Registration date: 2009-01-11
Re: Recompenses Calculations
dont forget to add value of the untrained units:
UU = 100,000 kuwal = 20 Kuwal income = 5000 Turns = 104 Days
Farmer = 105,000 kuwal = 50 Kuwal income = 2100 Turns = 43.75 Days
Worker = 107,500 kuwal = 60 Kuwal income = 1791 Turns = 37.3 Days
Miner = 110,000 kuwal = 70 Kuwal income = 1571 Turns = 32.7 Days
UU = 100,000 kuwal = 20 Kuwal income = 5000 Turns = 104 Days
Farmer = 105,000 kuwal = 50 Kuwal income = 2100 Turns = 43.75 Days
Worker = 107,500 kuwal = 60 Kuwal income = 1791 Turns = 37.3 Days
Miner = 110,000 kuwal = 70 Kuwal income = 1571 Turns = 32.7 Days

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
Re: Recompenses Calculations
Admin wrote:dont forget to add value of the untrained units:
UU = 100,000 kuwal = 20 Kuwal income = 5000 Turns = 104 Days
Farmer = 105,000 kuwal = 50 Kuwal income = 2100 Turns = 43.75 Days
Worker = 107,500 kuwal = 60 Kuwal income = 1791 Turns = 37.3 Days
Miner = 110,000 kuwal = 70 Kuwal income = 1571 Turns = 32.7 Days
I did. Look at the second set of calculations. I'm ignoring untrained units, because they don't actually cost anything to make per day; they just require investment to boost the number being created over a period of time, which...
I really don't want to get into. I've done enough math for today.
Ablogqwer- Untrained Unit

- Number of posts: 5
Registration date: 2009-09-14
Re: Recompenses Calculations
ok then you have to implete the costs of raw up into it :p
souldog- Aderan Miner

- Number of posts: 210
Alliance: The Imperium
The Company
Registration date: 2009-02-26
Re: Recompenses Calculations
souldog wrote:ok then you have to implete the costs of raw up into it :p
By RAW, do you perhaps mean the cost of producing a unit? A scaling increase of cost in production vs. gain from those units that occurs daily and yet must also be factored as a time-unit of per turn?
I honestly do not want to do those calculations. Someone else can if I want; these numbers only represent the cost of training (1) producer unit, and the amount of time it takes for them to "earn back" the investment.
That's all.
Ablogqwer- Untrained Unit

- Number of posts: 5
Registration date: 2009-09-14
Re: Recompenses Calculations
if you think the units themselves cost nothing then you are dead wrong mate.
A good strategy for new accounts is to sell untrained to other players so that they can increase their up.
1) means you have less income which you are no way able to protect from larger players
2) your "total income" actually goes up if you convert uu value that comes from up each day into kuwal
a brand new account can sell 1k uu's for 100 mil if they find a buyer and immediately get their up to ~450 per day. Recovering what they sold within 2 days.
For 1k uu's to produce enough income to be able to buy another 1k of uu's will take a good while see calculation above
And fyi for the calculations you dont have to consider time. All you need to calculate the marginal increase in income between upgrading up or buying more income
A good strategy for new accounts is to sell untrained to other players so that they can increase their up.
1) means you have less income which you are no way able to protect from larger players
2) your "total income" actually goes up if you convert uu value that comes from up each day into kuwal
a brand new account can sell 1k uu's for 100 mil if they find a buyer and immediately get their up to ~450 per day. Recovering what they sold within 2 days.
For 1k uu's to produce enough income to be able to buy another 1k of uu's will take a good while see calculation above
And fyi for the calculations you dont have to consider time. All you need to calculate the marginal increase in income between upgrading up or buying more income

Admin- Admin
- Number of posts: 1521
Registration date: 2008-08-18

Re: Recompenses Calculations
a brand new account can sell 1800 uu for 160 millions and 400 supply turns for another 160 million, this means they can use 320 million on researching unit production.
105.000 farmer / (48x50) = 43.75 days
107.500 farmer / (48x60) = 37.33 days
110.000 farmer / (48x70) = 32.74 days
(with 100% administrative efficiency)
105.000 farmer / (48x50) *2= 87.50 days
107.500 farmer / (48x60) *2= 74.67 days
110.000 farmer / (48x70) *2= 64.48 days
with 50% administrative efficiency
105.000 farmer / (48x50) *4= 175.00 days
107.500 farmer / (48x60) *4= 149.33 days
110.000 farmer / (48x70) *4= 130.96 days
with 25% administrative efficiency
an up which costs 5.000.000 returns investment after 50 days
an up which costs 10.000.000 returns investment after 100 days
an up which costs 15.000.000 returns investment after 150 days
therefore with 50% admin eff, get 10k up
with 25% admin eff, get 15k up
105.000 farmer / (48x50) = 43.75 days
107.500 farmer / (48x60) = 37.33 days
110.000 farmer / (48x70) = 32.74 days
(with 100% administrative efficiency)
105.000 farmer / (48x50) *2= 87.50 days
107.500 farmer / (48x60) *2= 74.67 days
110.000 farmer / (48x70) *2= 64.48 days
with 50% administrative efficiency
105.000 farmer / (48x50) *4= 175.00 days
107.500 farmer / (48x60) *4= 149.33 days
110.000 farmer / (48x70) *4= 130.96 days
with 25% administrative efficiency
an up which costs 5.000.000 returns investment after 50 days
an up which costs 10.000.000 returns investment after 100 days
an up which costs 15.000.000 returns investment after 150 days
therefore with 50% admin eff, get 10k up
with 25% admin eff, get 15k up

Kenzu- Aderan Super Soldier

- Number of posts: 823
Age: 22
Location: EU
Registration date: 2008-12-03
Re: Recompenses Calculations
Admin wrote:if you think the units themselves cost nothing then you are dead wrong mate.
A good strategy for new accounts is to sell untrained to other players so that they can increase their up.
1) means you have less income which you are no way able to protect from larger players
2) your "total income" actually goes up if you convert uu value that comes from up each day into kuwal
a brand new account can sell 1k uu's for 100 mil if they find a buyer and immediately get their up to ~450 per day. Recovering what they sold within 2 days.
For 1k uu's to produce enough income to be able to buy another 1k of uu's will take a good while see calculation above
And fyi for the calculations you dont have to consider time. All you need to calculate the marginal increase in income between upgrading up or buying more income
First and foremost; I never said that. Nor is it my opinion. I merely said that providing the calculations for "actual cost" of untrained units is a sliding variable scale, and that using simple mathematics to provide an answer is impossible.
And yes, I do have to consider time. Everything in this game is a function of time; the production of units, the amount of money gained, the time it takes to attack someone, building turns. They are all functions of time. Time = money, in this case, along with many other things...
But I'm glad to see that the market conversions and scales have been posted for untrained unit. I'll keep that in mind for future instances.
Edit: You're still missing the point. My posts merely demonstrated how long it takes for the investment of training to roll back and give you your investment back. Nothing else.
Ablogqwer- Untrained Unit

- Number of posts: 5
Registration date: 2009-09-14
Re: Recompenses Calculations
just wait till ian gets here...
Haggis- Aderan Soldier

- Number of posts: 39
Registration date: 2009-08-09
Re: Recompenses Calculations
Haggis wrote:just wait till ian gets here...
LOL - i have no intention of revealing The Commonwealth approach to this sort of thing to the server as a whole

ian- Aderan Miner

- Number of posts: 300
Age: 20
Alliance: You get 3 guesses as to which one
Registration date: 2009-04-22
Re: Recompenses Calculations
Ian will you stop recruiting everything with a heartbeat
LOL, naa just playing, Ian and you really would get along well.
As to your point, I see and agree with you, but just want to point out that you really have no choice. You have to train the UU or they will be taken from you. Also keep in mind that farmers CAN NOT be killed and never lost, but the other 2 breeds of income units can.
@ Ablogqwer,,, Welcome to the game and forums mate, hope you stick around and enjoy them both.
LOL, naa just playing, Ian and you really would get along well.
As to your point, I see and agree with you, but just want to point out that you really have no choice. You have to train the UU or they will be taken from you. Also keep in mind that farmers CAN NOT be killed and never lost, but the other 2 breeds of income units can.
@ Ablogqwer,,, Welcome to the game and forums mate, hope you stick around and enjoy them both.
Nomad- Aderan Super Soldier

- Number of posts: 844
Registration date: 2008-12-17
Re: Recompenses Calculations
Nomad wrote:Ian will you stop recruiting everything with a heartbeat![]()
Since when is Kenzu's name Ian?
Also, I agree with Ian, he'd be a fine addition to TC. I believe he's a role-player as well so that leaves little room for personality issues (role-players tend to not be idiots).
On subject (kind of) though: I like how Kenzu calculates the UP he should have according to AE.
Sandwalker- Aderan Spy

- Number of posts: 364
Registration date: 2009-01-11
Re: Recompenses Calculations
Well, it's just a matter of time factors. I suppose I could write various conclusions now about marketing, selling units, the price gotten for UU, income...
But I think I'll work on those and give them to TC, now that I'm a part of them... unless they already figured all those out.
...Eh? Someone knows me from my name? Yes, I am a role-player. Apparently my name gets around.
But I think I'll work on those and give them to TC, now that I'm a part of them... unless they already figured all those out.
...Eh? Someone knows me from my name? Yes, I am a role-player. Apparently my name gets around.
Ablogqwer- Untrained Unit

- Number of posts: 5
Registration date: 2009-09-14
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