Construction Yard 2

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Re: Construction Yard 2

Post by Admin on Sun Nov 01, 2009 6:02 pm

airforce wont be the ms style
1) it will feature its own missions
2) it will help you kill enemy units faster rather than give you an outright boost to attack or defense

general idea of it

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Re: Construction Yard 2

Post by Nomad on Sun Nov 01, 2009 6:17 pm

care to elaborate further?

can we start a discussion on it?

or is it still tabled for a later date?

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Re: Construction Yard 2

Post by Admin on Sun Nov 01, 2009 6:29 pm

right now i'm only releasing some minor updates but i know i'll be busy with school for the next month. So no clue when i'll work on the system.

But you're welcome to start a discussion, wouldn't mind to see what people would want to have it do. Sometimes, once in a while, amongst all the trash, a useful idea will show up Very Happy

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Re: Construction Yard 2

Post by Nomad on Sun Nov 01, 2009 7:20 pm

Admin wrote:But you're welcome to start a discussion, wouldn't mind to see what people would want to have it do. Sometimes, once in a while, amongst all the trash, a useful idea will show up Very Happy


http://aderanwars.forumotion.com/game-suggestions-f22/air-force-features-and-functions-t970.htm

Done

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Re: Construction Yard 2

Post by Special Agent 47 on Mon Nov 02, 2009 2:30 am

wonder what level 3 will get you with a price tag like this

Construction Yard Level 3
Cost: 1,000,000,000,000
Construction Time: 3 Days

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Re: Construction Yard 2

Post by Admin on Mon Nov 02, 2009 8:28 am

atm, not much

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Re: Construction Yard 2

Post by Mike on Mon Nov 02, 2009 9:38 am

Why not just make it 999T kuwal for the lulz then Razz.

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Re: Construction Yard 2

Post by Universe on Fri Nov 06, 2009 9:00 pm

*grin* That would be funny.

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