World Republic vs. The Imperium

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World Republic vs. The Imperium

Post by ian on Tue Oct 13, 2009 3:28 am

World Republic just elected to declare war on The Imperium Laughing Sucks when your enemy comes online half way through though doesn't it guys? Razz Rolling Eyes

So - now for the butchers bill.

I started off with 10,000 attack supers, 50,000 spies, 50,000 assassins, 30,000 defence supers and 30,000 IFV's, 100,000 miners and 60,000 workers.

Currently i stand at:

Workers (60 income per turn) 58,899 (0) - 1,101 workers - 155,000,000 kuwal's worth.
Miners (70 income per turn) 95,468 (0) - 4,532 miners - 500,000,000 kuwal's worth

Spies 47,385 (0) - 2,615 spies - 380,000,000 kuwal's worth
Assassins 19,477 (0) - 30,523 assassins - 4,425,000,000 kuwal's worth (including training costs)
Trained Defense Supers 13,296 (0) - 16,704 - 4,176,000,000 kuwal's worth (including training costs)
Trained Attack Supers 8,203 (0) - 1,797 attack supers, so including training costs - 450,000,000 kuwal's worth.

I lost all 30,000 IFV's - so 5,520,000,000 kuwal's worth.

Total kuwal loss: 15,606,000,000 kuwal's worth. My daily economy currently stands at 3,087,863,904 - they wiped out 5.05 day's worth of resources Laughing


Last edited by ian on Tue Oct 13, 2009 3:50 am; edited 1 time in total

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Re: World Republic vs. The Imperium

Post by Sandwalker on Tue Oct 13, 2009 3:43 am

They thought we'd be sleeping rofl. It's only 5-6 AM, c'mon!

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Re: World Republic vs. The Imperium

Post by ian on Tue Oct 13, 2009 3:53 am

Estimated costs for World Republic's failed attack upon myself:

Lord Pegasus used a strike about 1.5 times the size of my defence give or take - with 45,000 armed supers. Estimated repair costs are about 7 - 8 billion kuwal's worth for ALL assaults conducted upon me (including the 6 which he then gave upon when he realised i was online)

Lord Pegasus also lost 8,488 attack supers in the assault on my defence - including training costs thats 2,122,000,000 kuwal's worth.

Kenzu lost a further 532 attack supers while attempting to hunt my assassins when i came online - so a further 1,333,000,000 kuwal cost.

Kenzu lost a further 1,175 attack supers while trying to destroy my strike - a further 293,700,000 kuwal's worth. Repair costs for Kenzu would have been about 2 - 3billion kuwal. Maybe more.

2615 enemy assassins also died killing some of my spies - so another 379,175,000 kuwal' cost

A total of 25 assaults were conducted against me - 500 attack turns (500million kuwal value)

A total of 6 invasions were conducted against me - 60 attack turns (60million kuwal)

A total of 6 destruction missions were conducted against me - 90 attack turns (90million kuwal).

Estimated cost for WR overall: 14,284,175,000 kuwal. Given you caught me suprise... thats a terrible performance all round.

kenzu, kismet and Lord Pegasus are now hiding on PPT.


Last edited by ian on Tue Oct 13, 2009 5:32 am; edited 2 times in total

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Re: World Republic vs. The Imperium

Post by souldog on Tue Oct 13, 2009 4:14 am

mmm Very Happy this is a bad morning accidently woke up 4 hours too early :p why no clue Very Happy


whispers "war ?"

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Re: World Republic vs. The Imperium

Post by ian on Tue Oct 13, 2009 4:16 am

souldog wrote:mmm Very Happy this is a bad morning accidently woke up 4 hours too early :p why no clue Very Happy


whispers "war ?"



Yeah, it was a real shocker that Very Happy

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Re: World Republic vs. The Imperium

Post by Vesper on Tue Oct 13, 2009 5:10 am

[12 Oct] 20:04 Bronze Blood Award Presented!

Thank you october 17. Without you i would have not got this medal for a few more days. Shows how little hostility i had done on aderan since i am just getting the bronze medal now.

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Re: World Republic vs. The Imperium

Post by ian on Tue Oct 13, 2009 5:23 am

Well Ladies and Gentlemen - literally just as Kenzu and Lord Pegasus realised i was online and happily enjoying myself repairing my newly rebuilt defence - they decided rather than staying "exposed" to our counter-attack via remaining off PPT, and instead of trying to interfere with any counter-attack The Imperium managed to put together in short notice, and thus maybe saving some of their members - that instead they chose to flee onto PPT rather than risk retaliation against them.

Consequently, the Imperium quick reaction force have sprang into action to stem the enemy offensive before its even had chance to commence, and to exact revenge for this unwarranted attack.

For anyone confused - Given my last post in kenzu's peace topic is asking kenzu/ World Republic if they have anything left to say/ appeal to The Imperium before i asked The Imperium members for a verdict - this attack was pretty damn unsporting. No matter though - Kenzu and his band of merry men bolloxed it up, and now World Republic will pay the price.


October17 and Thulkthayer are merely the first of many World Republic players who will fall in the ensuiing war.

Before our counter-attack:

October17:

47211 def supers
9687 att supers
Spies 63,433
Assassins 62,800

Strike Action 58,473,280
Defensive Action 484,508,336
Covert Action 188,979,594
Assasin Action 153,332,480

Miners 434,981
Workers 177,803

47,211 IFV weapons.

After our counter-attack:

Strike Action: 58,473,280
Defensive Action 11,994,400
Covert Action 180,569,312
Assasin Action 56,024,954

9687 attack supers
20,829 defence supers - 26,382 defence supers killed - 6,595,500,000 kuwal's worth.
Spies 60,610 - 2,823 spies lost - 410million kuwal's worth.
Assassins 22,946 - 39,854 assassins lost - 5,778,830,000 kuwal's worth.

Miners 103,814 - 73,989 miners lost - 8,138,790,000 kuwal's worth.
Workers 164,662 - 13,141 workers lost - 1,379,805,000 kuwal's worth.

47,211 IFV weapons lost - 8,686,824,000 kuwal's worth

Total lost: 30,989,749,000 kuwal's worth.

Thulkthayer:

Before our counterattack:

1500 Strike supers
41047 Defense supers

Strike Action: 12,840,000
Defensive Action 571,025,666
Covert Action 259,840,000
Assasin Action 258,720,000

Workers 2,000
Miners 402,721

Spies 100,000
Assassins 105,000

41,047 IFV's

After our counter-attack:

Strike Action: 11,326,078
Defensive Action 0
Covert Action 259,840,000
Assasin Action 46,961,376

Attack supers: 1,456
Defence Supers: 13,886 - 27,161 defence supers - 6,790,250,000 kuwal's worth.

Miners 147,323 - 255,398 miners - 28,093,780,000 kuwal's worth.
Workers 1,975

Spies 100,000
Assassins 19,059 - 85,941 assassins - 12,461,445,000 kuwal's worth.

41,047 IFV's - 7,552,648,000 kuwal's worth.

Total lost: 54,898,123,000 kuwal's worth.

Total World Republic have lost today to Imperium counter-attacks by the quick reaction force: 85,887,872,000 kuwal's worth.

Costs for The Imperium counter-attack:

Souldog says (04:43):
2.6 bil reapair costs 750 st 500at

Dursum (UNSC) says (04:43):
2 Billion repair costs, 500 A.T

Haggis says (04:44):
10bil kuwal repairs
16.4k supers
8k mercs
518AT

Blackeagle says (04:44):
300ish A.T and 9 bil, 10kish supers

ishmael says (04:46):
600-700 mil kuwal repairs, 900 ATs

Myself (kilo:) - about 1000 attack turns and 1.8billion repair costs.

Total Imperium costs (including value of A.T): 25,428,000,000 kuwal's worth of resources

World Republic hasn't just awoke a sleeping dragon - they ve attempted to stick a stake through its heart, and failed epically. Now you shall reap what you have sown.

This is but the tip of the iceberg - but a unplanned counter-attack, mustered together from a bunch of Imperium members who happened to be online at the time. Wait untill we get the bulk of our forces brought to bare against World Republic in an planned offensive Very Happy

War is our imperitive - so we shall fight. Long Live The Imperium Empire!!


Last edited by ian on Tue Oct 13, 2009 5:35 am; edited 1 time in total

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Re: World Republic vs. The Imperium

Post by Vesper on Tue Oct 13, 2009 5:34 am

o wow, sure does seem like WR took 1 hell of a beating compared to what TIE lost in this.

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Re: World Republic vs. The Imperium

Post by ian on Tue Oct 13, 2009 5:38 am

Vesper wrote:o wow, sure does seem like WR took 1 hell of a beating compared to what TIE lost in this.


lol, yeah just a tad Very Happy - its even worse when you consider we were caught completely unawares. World Republic should have done a hell of a lot better than it did. They barely broke even massing me - and when you consider all the supply turns used up (which i didn't include in the calculations) - which now can't be used for raiding/ farming... they just committed mass suicide on my account. If WR achieve a couple more of these "victories" there won't be anything left for the Imperium to kill Laughing Very Happy

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Re: World Republic vs. The Imperium

Post by rflash on Tue Oct 13, 2009 8:11 am

Wow .... what a brilliant plan by Kenzu to make WR a secret alliance Twisted Evil

I'm 100% sure TIE have a list of WR members, after all when you plan a war this is the first thing you do.

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Re: World Republic vs. The Imperium

Post by Jiro on Tue Oct 13, 2009 8:58 am

Actually rflash, it prevents people from seeing who left WR, unless those people join another alliance.
It also makes sure that an enemy cannot see how alliance power is fluctuating, or how much war experience they gained. But you knew that.
And yes, I compiled a list of TIE and TC members weeks ago, in case war broke out, including the details of the 4 people I was able to spy at the time, so it must be something everyone will come up with.

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Re: World Republic vs. The Imperium

Post by Survivor on Tue Oct 13, 2009 9:08 am

Twisted Evil WOOOOOOOOOHOOOOOOOOOOOOO

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Re: World Republic vs. The Imperium

Post by rflash on Tue Oct 13, 2009 10:45 am

Jiro wrote:Actually rflash, it prevents people from seeing who left WR, unless those people join another alliance.
It also makes sure that an enemy cannot see how alliance power is fluctuating, or how much war experience they gained. But you knew that.
And yes, I compiled a list of TIE and TC members weeks ago, in case war broke out, including the details of the 4 people I was able to spy at the time, so it must be something everyone will come up with.


Lol ..... it's completly pointless as I'm sure TIE have at least 1 spy in WR so they know who is in the alliance and who isn't any more.

By making it secret the war experience has frozen (not that it offered any valuable info).

Alliance power also is just a number on your screen, it's concentrated in a couple of players and TIE knows who they are. Again, because it's not very often updated it doesn't offer any valuable info and anyone in WR, including the spy[ies] can see it.

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Re: World Republic vs. The Imperium

Post by Nomad on Tue Oct 13, 2009 11:01 am

Well in my experiance I do see one nasty mistake from Kenzu and his strike team. You guys went on Protection first, after having been on protection already. That means your opponents can be on protection when you come off. Kinna makes you blind to a coming assault as the can break protection at a planned time and you can not manuver around the incoming attacks.

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Re: World Republic vs. The Imperium

Post by Vesper on Tue Oct 13, 2009 11:14 am

Jiro wrote:Actually rflash, it prevents people from seeing who left WR, unless those people join another alliance.
It also makes sure that an enemy cannot see how alliance power is fluctuating, or how much war experience they gained. But you knew that.
And yes, I compiled a list of TIE and TC members weeks ago, in case war broke out, including the details of the 4 people I was able to spy at the time, so it must be something everyone will come up with.


yeah by making WR a secret alliance TIE can no longer see which members would elect out of the war. So now Kenzu made every member that was in WR when we got a list a target whether they left the alliance or not.

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